Nalusa Falaya

Medium Aberration, neutral evil (CR 1/2)

Armor Class 13 natural armor

Hit Points 33 (6d8+6)🎲

Speed 30 ft.


STR

12 (+1)

DEX

15 (+2)

CON

13 (+1)

INT

11 (+0)

WIS

13 (+1)

CHR

9 (-1)


Skills stealth 4

Senses darkvision 120 ft., passive Perception 11

Languages Umbral, Void Speech

Challenge Rating 1/2

Actions

Bite.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage. If the target is a creature, it must succeed on a DC 12 Strength saving throw or be knocked prone.

Claw.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage.

Terrifying Glare.

The nalusa falaya targets one creature it can see within 30 feet of it. If the target can see the nalusa falaya, the target must succeed on a DC 12 Wisdom saving throw or be frightened until the end of the nalusa falaya's next turn.


sizeMedium

typeAberration

group

alignmentneutral evil

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception

damage_vulnerabilities

damage_resistances

damage_immunities

condition_immunities

cr0.5

reactions

legendary_desc

legendary_actions

special_abilitiesname: Shadow Stealth,desc: While in dim light or darkness, the nalusa falaya can take the Hide action as a bonus action.,name: Shadow Step,desc: As an action, the nalusa falaya can teleport itself to a shadow it can see within 30 feet.,name: Sunlight Weakness,desc: While in sunlight, the nalusa falaya has disadvantage on ability checks, attack rolls, and saving throws.

spell_list

page_no274

document__license_urlhttp://open5e.com/legal

document__slugcc

document__titleCreature Codex

document__urlhttps://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/

Find the complete stats on: Open5e

Creature Codex, page no. 274
Other formats: JSON

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