Necrophage Ghast

Medium Undead, chaotic evil (CR 4)

Armor Class 13

Hit Points 65 (10d8+20)🎲

Speed 30 ft.


STR

10 (+0)

DEX

17 (+3)

CON

14 (+2)

INT

16 (+3)

WIS

10 (+0)

CHR

8 (-1)


Skills arcana 5, investigation 5

Senses darkvision 60 ft., passive Perception 10

Languages Common

Challenge Rating 4

Actions

Bite.

Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 12 (2d8 + 3) piercing damage.

Claws.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage. If the target is a creature other than an undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.


sizeMedium

typeUndead

group

alignmentchaotic evil

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception

damage_vulnerabilities

damage_resistancesnecrotic

damage_immunitiespoison

condition_immunitiescharmed, exhaustion, poisoned

cr4

reactions

legendary_desc

legendary_actions

special_abilitiesname: Necrophage Stench,desc: Any living creature that starts its turn within 30 feet of the necrophage ghast must succeed on a DC 13 Constitution saving throw or have disadvantage on all saving throws against spells cast by any necrophage ghast for 1 minute. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the stench of all necrophage ghasts for the next 24 hours.,name: Turning Defiance,desc: The necrophage ghast and any undead within 30 feet of it have advantage on saving throws against effects that turn undead.,name: Spellcasting,desc: The necrophage ghast is a 5th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). The necrophage ghast has the following wizard spells prepared: Cantrips (at will): friends, mage hand, poison spray, prestidigitation 1st level (4 slots): charm person, false life, magic missile, ray of sickness 2nd level (3 slots): hold person, invisibility 3rd level (2 slots): animate dead, hypnotic pattern

spell_list

page_no175

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document__slugcc

document__titleCreature Codex

document__urlhttps://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/

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Creature Codex, page no. 175
Other formats: JSON

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