Necrotech Bonecage Constrictor

Huge Undead, neutral evil (CR 9)

Armor Class 16 natural armor

Hit Points 175 (14d12+84)🎲

Speed 50 ft.


STR

19 (+4)

DEX

16 (+3)

CON

22 (+6)

INT

6 (-2)

WIS

8 (-1)

CHR

5 (-3)


Skills perception -1

Senses darkvision 60', tremorsense 30', passive Perception 9

Languages understands Common and Darakhul but can’t speak

Challenge Rating 9

Actions

Multiattack.

Two Bite attacks and one Encage attack.

Bite.

Melee Weapon Attack: +8 to hit, 10 ft., one target, 13 (2d8+4) piercing damage + 7 (2d6) necrotic.

Encage.

Melee Weapon Attack: +8 to hit, 5 ft., one target, 11 (2d6+4) piercing damage. If target is a Med or smaller creature DC 16 Dex save or be caged within body of bonecage constrictor. Caged creature is restrained has cover vs. attacks and other effects outside constrictor and it takes 10 (3d6) necrotic at start of each of constrictor’s turns. While caged creature can see outside constrictor but can’t target those outside constrictor with attacks or spells nor can it cast spells or use features that allow it to leave constrictor’s body. In addition creatures caged within constrictor can’t make attack rolls vs. creatures outside constrictor. Constrictor can have up to 6 Med or smaller creatures restrained at a time. If constrictor takes 20+ damage on a single turn from any source it must make DC 16 Con save at end of that turn or all caged creatures fall prone in a space within 10 ft. of constrictor. If any of the damage is thunder constrictor has disadvantage on the save. If constrictor dies caged creature is no longer restrained by it and can escape from corpse via 10 ft. of move exiting prone.

Crush.

Each creature caged by constrictor must make DC 16 Str save or take 11 (2d6+4) bludgeoning damage.


sizeHuge

typeUndead

group

alignmentneutral evil

strength_save8

dexterity_save7

constitution_save

intelligence_save

wisdom_save

charisma_save

perception-1

damage_vulnerabilitiesbludgeoning, thunder

damage_resistances

damage_immunities

condition_immunitiespoisoned, prone

cr9

reactions

legendary_desc

legendary_actions

special_abilitiesname: Necrotic Prison,desc: Creatures restrained by its Encage automatically stabilize at 0 hp and take no further damage from Encage. If creature damaged from another source while restrained suffers death save failure as normal but immediately stabilizes if not its final death save.

spell_list

page_no287

document__license_urlhttp://open5e.com/legal

document__slugtob3

document__titleTome of Beasts 3

document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/

Find the complete stats on: Open5e

Tome of Beasts 3, page no. 287
Other formats: JSON

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