Necrotech Bonecage Constrictor
Huge Undead, neutral evil (CR 9)Armor Class 16 natural armor
Hit Points 175 (14d12+84)
Speed 50 ft.
19 (+4)
16 (+3)
22 (+6)
6 (-2)
8 (-1)
5 (-3)
Skills perception -1
Senses darkvision 60', tremorsense 30', passive Perception 9
Languages understands Common and Darakhul but canât speak
Challenge Rating 9
Actions
Multiattack.
Two Bite attacks and one Encage attack.
Bite.
Melee Weapon Attack: +8 to hit, 10 ft., one target, 13 (2d8+4) piercing damage + 7 (2d6) necrotic.
Encage.
Melee Weapon Attack: +8 to hit, 5 ft., one target, 11 (2d6+4) piercing damage. If target is a Med or smaller creature DC 16 Dex save or be caged within body of bonecage constrictor. Caged creature is restrained has cover vs. attacks and other effects outside constrictor and it takes 10 (3d6) necrotic at start of each of constrictorâs turns. While caged creature can see outside constrictor but canât target those outside constrictor with attacks or spells nor can it cast spells or use features that allow it to leave constrictorâs body. In addition creatures caged within constrictor canât make attack rolls vs. creatures outside constrictor. Constrictor can have up to 6 Med or smaller creatures restrained at a time. If constrictor takes 20+ damage on a single turn from any source it must make DC 16 Con save at end of that turn or all caged creatures fall prone in a space within 10 ft. of constrictor. If any of the damage is thunder constrictor has disadvantage on the save. If constrictor dies caged creature is no longer restrained by it and can escape from corpse via 10 ft. of move exiting prone.
Crush.
Each creature caged by constrictor must make DC 16 Str save or take 11 (2d6+4) bludgeoning damage.
sizeHuge
typeUndead
group
alignmentneutral evil
strength_save8
dexterity_save7
constitution_save
intelligence_save
wisdom_save
charisma_save
perception-1
damage_vulnerabilitiesbludgeoning, thunder
damage_resistances
damage_immunities
condition_immunitiespoisoned, prone
cr9
reactions
legendary_desc
legendary_actions
special_abilitiesname: Necrotic Prison,desc: Creatures restrained by its Encage automatically stabilize at 0 hp and take no further damage from Encage. If creature damaged from another source while restrained suffers death save failure as normal but immediately stabilizes if not its final death save.
spell_list
page_no287
document__license_urlhttp://open5e.com/legal
document__slugtob3
document__titleTome of Beasts 3
document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/
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Tome of Beasts 3, page no. 287