Nightmare

Large Fiend, neutral evil (CR 3)
Illustration of Nightmare Captivating Caption

Armor Class 13 natural armor

Hit Points 68 (8d10+24)🎲

Speed 60 ft., fly 90 ft.


STR

18 (+4)

DEX

15 (+2)

CON

16 (+3)

INT

10 (+0)

WIS

13 (+1)

CHR

15 (+2)


Skills

Senses passive Perception 11

Languages understands Abyssal, Common, and Infernal but can't speak

Challenge Rating 3

Actions

Hooves.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage plus 7 (2d6) fire damage.

Ethereal Stride.

The nightmare and up to three willing creatures within 5 feet of it magically enter the Ethereal Plane from the Material Plane, or vice versa.


sizeLarge

typeFiend

group

alignmentneutral evil

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception

damage_vulnerabilities

damage_resistances

damage_immunitiesfire

condition_immunities

cr3

reactions

legendary_desc

legendary_actions

special_abilitiesname: Confer Fire Resistance,desc: The nightmare can grant resistance to fire damage to anyone riding it.,name: Illumination,desc: The nightmare sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

spell_list

page_no336

document__license_urlhttp://open5e.com/legal

document__slugwotc-srd

document__title5e Core Rules

document__urlhttp://dnd.wizards.com/articles/features/systems-reference-document-srd

Find the complete stats on: Open5e

5e Core Rules, page no. 336
Other formats: JSON

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