Nightmare
Large Fiend, neutral evil (CR 3)Armor Class 13 natural armor
Hit Points 68 (8d10+24)
Speed 60 ft., fly 90 ft.
18 (+4)
15 (+2)
16 (+3)
10 (+0)
13 (+1)
15 (+2)
Skills
Senses passive Perception 11
Languages understands Abyssal, Common, and Infernal but can't speak
Challenge Rating 3
Actions
Hooves.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage plus 7 (2d6) fire damage.
Ethereal Stride.
The nightmare and up to three willing creatures within 5 feet of it magically enter the Ethereal Plane from the Material Plane, or vice versa.
sizeLarge
typeFiend
group
alignmentneutral evil
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception
damage_vulnerabilities
damage_resistances
damage_immunitiesfire
condition_immunities
cr3
reactions
legendary_desc
legendary_actions
special_abilitiesname: Confer Fire Resistance,desc: The nightmare can grant resistance to fire damage to anyone riding it.,name: Illumination,desc: The nightmare sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
spell_list
page_no336
document__license_urlhttp://open5e.com/legal
document__slugwotc-srd
document__title5e Core Rules
document__urlhttp://dnd.wizards.com/articles/features/systems-reference-document-srd
Find the complete stats on: Open5e
5e Core Rules, page no. 336