Nightmare

Large Fiend, (CR 3)
Illustration of Nightmare Captivating Caption

Armor Class 13

Hit Points 68 (8d10+24)🎲

Speed 60 ft., fly 90 ft.


STR

18 (+4)

DEX

14 (+2)

CON

16 (+3)

INT

10 (+0)

WIS

12 (+1)

CHR

14 (+2)


Skills

Senses passive Perception 11

Languages understands Abyssal, Common, and Infernal but can't speak

Challenge Rating 3

Actions

Hooves.

Melee Weapon Attack: +6 to hit reach 5 ft. one target. Hit: 11 (2d6 + 4) bludgeoning damage plus 7 (2d6) fire damage. If the horse moves at least 20 feet straight towards the target before the attack the target makes a DC 14 Strength saving throw falling prone on a failure. The nightmare can move through the space of a prone creature as long as it does not end its turn there.

Ethereal Shift (Recharge 5-6).

The nightmare and a rider magically pass from the Ethereal Plane to the Material Plane or vice versa.


sizeLarge

typeFiend

group

alignment

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception

damage_vulnerabilities

damage_resistances

damage_immunitiesfire

condition_immunities

cr3

reactions

legendary_desc

legendary_actions

special_abilitiesname: Evil,desc: The nightmare radiates an Evil aura.,name: Fiery Hooves,desc: The nightmare sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The nightmare leaves charred hoofprints.,name: Fire Resistance,desc: The nightmare can grant fire resistance to a rider.

spell_list

page_no344

document__license_urlhttp://open5e.com/legal

document__slugmenagerie

document__titleLevel Up Advanced 5e Monstrous Menagerie

document__urlhttps://www.levelup5e.com

Find the complete stats on: Open5e

Level Up Advanced 5e Monstrous Menagerie, page no. 344
Other formats: JSON

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