Nilbog
Small Humanoid, (CR 1)Armor Class 14
Hit Points 14 (4d6)
Speed 30 ft.
12 (+1)
8 (-1)
10 (+0)
12 (+1)
14 (+2)
10 (+0)
Skills
Senses darkvision 60 ft., passive Perception 10
Languages Common, Goblin
Challenge Rating 1
Actions
Rat flail.
Melee Weapon Attack: +5 to hit reach 10 ft. one target. Hit: 9 (3d4 + 1) bludgeoning or piercing damage.
Fetid sling.
Ranged Weapon Attack: +3 to hit range 20/60 ft. one target. Hit: 3(1d6) bludgeoning damage and the target must make a DC 14 Constitutionsaving throw. On a failure the target is poisoned for 1minute.
sizeSmall
typeHumanoid
group
alignment
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
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perception
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damage_immunities
condition_immunities
cr1
reactions
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legendary_actions
special_abilitiesname: Opposite Nature,desc: Normal damage heals the nilbogfor the amount done. Nilbogs can only be harmed/damaged by healing magic. Their skin resists all otherforms of harm. Potions of healing deal acid damage toa nilbog equal to the amount of hit points they wouldnormally heal, and spells that restore hit pointsinstead deal necrotic damage.
spell_list
page_no
document__license_urlhttp://open5e.com/legal
document__slugmenagerie
document__titleLevel Up Advanced 5e Monstrous Menagerie
document__urlhttps://www.levelup5e.com
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Level Up Advanced 5e Monstrous Menagerie