Ningyo
Small Aberration, neutral evil (CR 7)Armor Class 15
Hit Points 77 (14d6+28)
Speed 0 ft., swim 60 ft., fly 60 ft.
8 (-1)
21 (+5)
15 (+2)
14 (+2)
11 (+0)
7 (-2)
Skills deception 1, insight 3, perception 3
Senses darkvision 120 ft., passive Perception 13
Languages Aquan, Common, Deep Speech
Challenge Rating 7
Actions
Multiattack.
The ningyo makes four barbed tentacle attacks.
Barbed Tentacle.
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) piercing damage plus 5 (1d10) poison damage.
sizeSmall
typeAberration
group
alignmentneutral evil
strength_save2
dexterity_save8
constitution_save
intelligence_save
wisdom_save3
charisma_save
perception3
damage_vulnerabilities
damage_resistancesacid, cold, fire, necrotic, poison
damage_immunities
condition_immunities
cr7
reactionsname: Share Pain,desc: When the ningyo takes damage, it can choose to take half the damage instead. The ningyo then chooses a creature within 60 feet. The target must succeed on a DC 15 Constitution saving throw or have disadvantage until the end of its next turn as it is wracked with the pain of the attack.
legendary_desc
legendary_actions
special_abilitiesname: Aquatic,desc: The ningyo can breathe only underwater and can hold its breath for 1 hour.,name: Curse of Ill Fortune,desc: When a creature that the ningyo can see attacks the ningyo and misses, the attack is automatically redirected against another creature within 5 feet of the ningyo or the attacker. This attack uses the same attack roll.
spell_list
page_no278
document__license_urlhttp://open5e.com/legal
document__slugcc
document__titleCreature Codex
document__urlhttps://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/
Find the complete stats on: Open5e
Creature Codex, page no. 278