Octopus

Tiny Beast, (CR 0)

Armor Class 12

Hit Points 3 (1d6)🎲

Speed 5 ft., swim 30 ft.


STR

4 (-3)

DEX

14 (+2)

CON

10 (+0)

INT

3 (-4)

WIS

10 (+0)

CHR

4 (-3)


Skills

Senses darkvision 30 ft., passive Perception 10

Challenge Rating 0

Actions

Tentacles.

Melee Weapon Attack: +4 to hit reach 15 ft. one target. Hit: 1 bludgeoning damage. If the target is a creature it is grappled (escape DC 10). Until this grapple ends the target is restrained and the octopus can't attack a different target with its tentacles.


sizeTiny

typeBeast

group

alignment

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception

damage_vulnerabilities

damage_resistances

damage_immunities

condition_immunities

cr0

reactions

legendary_desc

legendary_actions

special_abilitiesname: Camouflage,desc: The octopus has advantage on Stealth checks.,name: Water Breathing,desc: The octopus breathes water and can hold its breath for 30 minutes while in air.

spell_list

page_no455

document__license_urlhttp://open5e.com/legal

document__slugmenagerie

document__titleLevel Up Advanced 5e Monstrous Menagerie

document__urlhttps://www.levelup5e.com

Find the complete stats on: Open5e

Level Up Advanced 5e Monstrous Menagerie, page no. 455
Other formats: JSON

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