Octopus

Small Beast, unaligned (CR 0)

Armor Class 12

Hit Points 3 (1d6)🎲

Speed 5 ft., swim 30 ft.


STR

4 (-3)

DEX

15 (+2)

CON

11 (+0)

INT

3 (-4)

WIS

10 (+0)

CHR

4 (-3)


Skills perception 2, stealth 4

Senses darkvision 30 ft., passive Perception 12

Challenge Rating 0

Actions

Tentacles.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage, and the target is grappled (escape DC 10). Until this grapple ends, the octopus can't use its tentacles on another target.

Ink Cloud (Recharges after a Short or Long Rest).

A 5-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.


sizeSmall

typeBeast

groupMiscellaneous Creatures

alignmentunaligned

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception2

damage_vulnerabilities

damage_resistances

damage_immunities

condition_immunities

cr0

reactions

legendary_desc

legendary_actions

special_abilitiesname: Hold Breath,desc: While out of water, the octopus can hold its breath for 30 minutes.,name: Underwater Camouflage,desc: The octopus has advantage on Dexterity (Stealth) checks made while underwater.,name: Water Breathing,desc: The octopus can breathe only underwater.

spell_list

page_no384

document__license_urlhttp://open5e.com/legal

document__slugwotc-srd

document__title5e Core Rules

document__urlhttp://dnd.wizards.com/articles/features/systems-reference-document-srd

Find the complete stats on: Open5e

5e Core Rules, page no. 384
Other formats: JSON

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