Octopus
Small Beast, unaligned (CR 0)Armor Class 12
Hit Points 3 (1d6)
Speed 5 ft., swim 30 ft.
4 (-3)
15 (+2)
11 (+0)
3 (-4)
10 (+0)
4 (-3)
Skills perception 2, stealth 4
Senses darkvision 30 ft., passive Perception 12
Challenge Rating 0
Actions
Tentacles.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage, and the target is grappled (escape DC 10). Until this grapple ends, the octopus can't use its tentacles on another target.
Ink Cloud (Recharges after a Short or Long Rest).
A 5-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.
sizeSmall
typeBeast
groupMiscellaneous Creatures
alignmentunaligned
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception2
damage_vulnerabilities
damage_resistances
damage_immunities
condition_immunities
cr0
reactions
legendary_desc
legendary_actions
special_abilitiesname: Hold Breath,desc: While out of water, the octopus can hold its breath for 30 minutes.,name: Underwater Camouflage,desc: The octopus has advantage on Dexterity (Stealth) checks made while underwater.,name: Water Breathing,desc: The octopus can breathe only underwater.
spell_list
page_no384
document__license_urlhttp://open5e.com/legal
document__slugwotc-srd
document__title5e Core Rules
document__urlhttp://dnd.wizards.com/articles/features/systems-reference-document-srd
Find the complete stats on: Open5e
5e Core Rules, page no. 384