Oculo Swarm

Large Aberration (Swarm), neutral evil (CR 4)

Armor Class 15

Hit Points 110 (13d10+39)🎲

Speed 5 ft., fly 40 ft., hover true ft.


STR

10 (+0)

DEX

20 (+5)

CON

16 (+3)

INT

8 (-1)

WIS

15 (+2)

CHR

17 (+3)


Skills insight 6, perception 6, stealth 7

Senses darkvision 60 ft., passive Perception 16

Languages understands Common but can't speak

Challenge Rating 4

Actions

Eye Extraction.

Every creature that occupies the same space as the swarm must succeed on a DC 13 Constitution saving throw or become temporarily blinded as their eyes strain from their sockets. This blindness lasts for as long as the affected creature remains in the same space as the oculus; it ends at the end of the blinded creature's turn if the creature is out of the oculus's space. Also, any cure spell cast on the blinded creature ends the temporary blindness, but not restoration spells. If a creature that's already temporarily blinded is targeted again by eye extraction and fails the saving throw, that creature becomes permanently blind as its eyes are pulled from their sockets to join the swarm (causing 1d8 piercing damage). Success on either saving throw renders that creature immune to eye extraction for 24 hours (but it still doesn't recover its sight until it gets out of the swarm). An oculo swarm with 50 or fewer hit points can't use this ability.

Gaze (recharge 5-6).

The swarm targets every creature in its space with a gaze attack. The swarm can choose one of two effects for the attack: confusion or hold person. Every target in the swarm's space is affected unless it makes a successful DC 14 Charisma saving throw. Even creatures that avert their eyes or are blind can be affected by an oculus swarm's gaze. The confusion or hold person effect lasts 1d4 rounds.


sizeLarge

typeAberration

group

alignmentneutral evil

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception6

damage_vulnerabilities

damage_resistancesbludgeoning, piercing, slashing

damage_immunities

condition_immunitiescharmed, frightened, paralyzed, petrified, prone, restrained, stunned

cr4

reactions

legendary_desc

legendary_actions

special_abilitiesname: Swarm,desc: The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening at least 2 inches square. The swarm can't regain hit points or gain temporary hit points.

spell_list

page_no209

document__license_urlhttp://open5e.com/legal

document__slugtob

document__titleTome of Beasts

document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/

Find the complete stats on: Open5e

Tome of Beasts, page no. 209
Other formats: JSON

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