Ogre Zombie

Large Undead, neutral evil (CR 2)

Armor Class 8

Hit Points 85 (9d10+36)🎲

Speed 30 ft.


STR

19 (+4)

DEX

6 (-2)

CON

18 (+4)

INT

3 (-4)

WIS

6 (-2)

CHR

5 (-3)


Skills

Senses darkvision 60 ft., passive Perception 8

Languages understands Common and Giant but can't speak

Challenge Rating 2

Actions

Morningstar.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.


sizeLarge

typeUndead

groupZombies

alignmentneutral evil

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save0

charisma_save

perception

damage_vulnerabilities

damage_resistances

damage_immunitiespoison

condition_immunitiespoisoned

cr2

reactions

legendary_desc

legendary_actions

special_abilitiesname: Undead Fortitude,desc: If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

spell_list

page_no357

document__license_urlhttp://open5e.com/legal

document__slugwotc-srd

document__title5e Core Rules

document__urlhttp://dnd.wizards.com/articles/features/systems-reference-document-srd

Find the complete stats on: Open5e

5e Core Rules, page no. 357
Other formats: JSON

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