Ogre Zombie
Large Undead, neutral evil (CR 2)Armor Class 8
Hit Points 85 (9d10+36)
Speed 30 ft.
19 (+4)
6 (-2)
18 (+4)
3 (-4)
6 (-2)
5 (-3)
Skills
Senses darkvision 60 ft., passive Perception 8
Languages understands Common and Giant but can't speak
Challenge Rating 2
Actions
Morningstar.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.
sizeLarge
typeUndead
groupZombies
alignmentneutral evil
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save0
charisma_save
perception
damage_vulnerabilities
damage_resistances
damage_immunitiespoison
condition_immunitiespoisoned
cr2
reactions
legendary_desc
legendary_actions
special_abilitiesname: Undead Fortitude,desc: If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
spell_list
page_no357
document__license_urlhttp://open5e.com/legal
document__slugwotc-srd
document__title5e Core Rules
document__urlhttp://dnd.wizards.com/articles/features/systems-reference-document-srd
Find the complete stats on: Open5e
5e Core Rules, page no. 357