Pale Screamer

Medium Aberration, neutral evil (CR 3)

Armor Class 14 natural armor

Hit Points 52 (7d8+21)🎲

Speed 30 ft., swim 30 ft.


STR

16 (+3)

DEX

14 (+2)

CON

17 (+3)

INT

7 (-2)

WIS

13 (+1)

CHR

8 (-1)


Skills athletics 5, perception 3

Senses darkvision 90 ft., passive Perception 13

Languages Deep Speech

Challenge Rating 3

Actions

Multiattack.

The pale screamer makes two tentacle attacks. If both attacks hit the same target, the target must succeed on a DC 13 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Tentacle.

Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage.

Scream of the Deep (Recharge 6).

The pale screamer unleashes an alien screech in a 30-foot cone. Each creature in that area must make a DC 14 Constitution saving throw. On a failure, a creature takes 10 (3d6) thunder damage and is deafened until the end of its next turn. On a success, a creature takes half the damage and isn’t deafened.


sizeMedium

typeAberration

group

alignmentneutral evil

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception3

damage_vulnerabilities

damage_resistancesbludgeoning, cold, force

damage_immunities

condition_immunities

cr3

reactions

legendary_desc

legendary_actions

special_abilitiesname: Amphibious,desc: The pale screamer can breathe air and water.

spell_list

page_no290

document__license_urlhttp://open5e.com/legal

document__slugtob2

document__titleTome of Beasts 2

document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/

Find the complete stats on: Open5e

Tome of Beasts 2, page no. 290
Other formats: JSON

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