Quoreq

Medium Aberration, chaotic evil (CR 5)

Armor Class 15 natural armor

Hit Points 93 (11d8+44)🎲

Speed 40 ft.


STR

17 (+3)

DEX

13 (+1)

CON

18 (+4)

INT

11 (+0)

WIS

14 (+2)

CHR

8 (-1)


Skills perception 5

Senses blindsight 60 ft. (blind beyond this radius), passive Perception 15

Languages understands Common but can’t speak, telepathy 60 ft.

Challenge Rating 5

Actions

Multiattack.

The quoreq makes three claw attacks.

Claw.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.

Bite.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) piercing damage. If the quoreq scores a critical hit, it rolls damage dice three times, instead of twice.


sizeMedium

typeAberration

group

alignmentchaotic evil

strength_save

dexterity_save

constitution_save7

intelligence_save

wisdom_save

charisma_save

perception5

damage_vulnerabilities

damage_resistances

damage_immunitiespoison

condition_immunitiesblinded, charmed, frightened, poisoned, stunned

cr5

reactions

legendary_desc

legendary_actions

special_abilitiesname: Regeneration,desc: The quoreq regains 10 hp at the start of its turn. If the quoreq takes acid or fire damage, this trait doesn’t function at the start of the quoreq’s next turn. The quoreq dies only if it starts its turn with 0 hp and doesn’t regenerate.,name: Unsettling Appearance,desc: A creature that starts its turn within 30 feet of the quoreq and can see it must succeed on a DC 14 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the quoreq’s Unsettling Appearance for the next 24 hours.,name: Whorling Jaws,desc: Whenever the quoreq suffers 10 or more piercing or slashing damage in a single round, its flesh opens up to reveal a set of gnashing teeth. For 1 minute, the quoreq can make a bite attack as a bonus action on each of its turns. Alternatively, the quoreq can use a bonus action to lose 5 hp and activate this trait.

spell_list

page_no304

document__license_urlhttp://open5e.com/legal

document__slugtob2

document__titleTome of Beasts 2

document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/

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Tome of Beasts 2, page no. 304
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