Qwyllion
Medium Aberration, neutral evil (CR 8)Armor Class 16 natural armor
Hit Points 110 (13d8+52)
Speed 30 ft.
12 (+1)
20 (+5)
19 (+4)
12 (+1)
13 (+1)
16 (+3)
Skills acrobatics 11, perception 4
Senses darkvision 60 ft., passive Perception 14
Languages Common, Goblin, Infernal, Sylvan, Void Speech
Challenge Rating 8
Actions
Multiattack.
The qwyllion uses its deadly gaze if it can, and makes two claw attacks.
Claw.
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 24 (3d12 + 5) slashing damage.
Deadly Gaze (recharge 5-6).
The qwyllion turns its gaze against a single creature within 20 feet of the qwyllion. The target must succeed on a DC 14 Constitution saving throw or take 16 (3d8 + 3) necrotic damage and be incapacitated until the start of the qwyllion's next turn. A humanoid slain by a qwyllion's death gaze rises 2d4 hours later as a specter under the qwyllion's control.
Innate Spellcasting.
the qwyllion's innate casting ability is Charisma (spell save DC 14). She can innately cast the following spells, requiring no material components:
3/day each: dominate person (range 20 feet), shatter
sizeMedium
typeAberration
group
alignmentneutral evil
strength_save
dexterity_save
constitution_save8
intelligence_save
wisdom_save
charisma_save6
perception4
damage_vulnerabilities
damage_resistancesacid, cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
damage_immunities
condition_immunities
cr8
reactions
legendary_desc
legendary_actions
special_abilitiesname: Disruptive,desc: Because of the qwyllion's nauseating nature, spellcasters have disadvantage on concentration checks while within 40 feet of the qwyllion.,name: Nauseating Aura,desc: The qwyllion is nauseatingly corrupt. Any creature that starts its turn within 20 feet of the qwyllion must succeed on a DC 14 Constitution saving throw or be poisoned for 1d8 rounds. If a creature that's already poisoned by this effect fails the saving throw again, it becomes incapacitated instead, and a creature already incapacitated by the qwyllion drops to 0 hit points if it fails the saving throw. A successful saving throw renders a creature immune to the effect for 24 hours. Creatures dominated by the qwyllion are immune to this effect.
spell_list
page_no316
document__license_urlhttp://open5e.com/legal
document__slugtob
document__titleTome of Beasts
document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/
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Tome of Beasts, page no. 316