Qwyllion

Medium Aberration, neutral evil (CR 8)

Armor Class 16 natural armor

Hit Points 110 (13d8+52)🎲

Speed 30 ft.


STR

12 (+1)

DEX

20 (+5)

CON

19 (+4)

INT

12 (+1)

WIS

13 (+1)

CHR

16 (+3)


Skills acrobatics 11, perception 4

Senses darkvision 60 ft., passive Perception 14

Languages Common, Goblin, Infernal, Sylvan, Void Speech

Challenge Rating 8

Actions

Multiattack.

The qwyllion uses its deadly gaze if it can, and makes two claw attacks.

Claw.

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 24 (3d12 + 5) slashing damage.

Deadly Gaze (recharge 5-6).

The qwyllion turns its gaze against a single creature within 20 feet of the qwyllion. The target must succeed on a DC 14 Constitution saving throw or take 16 (3d8 + 3) necrotic damage and be incapacitated until the start of the qwyllion's next turn. A humanoid slain by a qwyllion's death gaze rises 2d4 hours later as a specter under the qwyllion's control.

Innate Spellcasting.

the qwyllion's innate casting ability is Charisma (spell save DC 14). She can innately cast the following spells, requiring no material components:

3/day each: dominate person (range 20 feet), shatter


sizeMedium

typeAberration

group

alignmentneutral evil

strength_save

dexterity_save

constitution_save8

intelligence_save

wisdom_save

charisma_save6

perception4

damage_vulnerabilities

damage_resistancesacid, cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks

damage_immunities

condition_immunities

cr8

reactions

legendary_desc

legendary_actions

special_abilitiesname: Disruptive,desc: Because of the qwyllion's nauseating nature, spellcasters have disadvantage on concentration checks while within 40 feet of the qwyllion.,name: Nauseating Aura,desc: The qwyllion is nauseatingly corrupt. Any creature that starts its turn within 20 feet of the qwyllion must succeed on a DC 14 Constitution saving throw or be poisoned for 1d8 rounds. If a creature that's already poisoned by this effect fails the saving throw again, it becomes incapacitated instead, and a creature already incapacitated by the qwyllion drops to 0 hit points if it fails the saving throw. A successful saving throw renders a creature immune to the effect for 24 hours. Creatures dominated by the qwyllion are immune to this effect.

spell_list

page_no316

document__license_urlhttp://open5e.com/legal

document__slugtob

document__titleTome of Beasts

document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/

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Tome of Beasts, page no. 316
Other formats: JSON

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