Ratfolk
Small Humanoid (ratfolk), neutral (CR 1/4)Armor Class 14 studded leather armor
Hit Points 7 (2d6)
Speed 25 ft., swim 10 ft.
7 (-2)
15 (+2)
11 (+0)
14 (+2)
10 (+0)
10 (+0)
Skills perception 2
Senses darkvision 60 ft., passive Perception 12
Languages Common
Challenge Rating 1/4
Actions
Dagger.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Light crossbow.
Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
sizeSmall
typeHumanoid
group
alignmentneutral
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception2
damage_vulnerabilities
damage_resistances
damage_immunities
condition_immunities
cr0.25
reactions
legendary_desc
legendary_actions
special_abilitiesname: Nimbleness,desc: The ratfolk can move through the space of any creature size Medium or larger.,name: Pack Tactics,desc: The ratfolk has advantage on its attack roll against a creature if at least one of the ratfolk's allies is within 5 feet of the creature and the ally is capable of attacking.
spell_list
page_no320
document__license_urlhttp://open5e.com/legal
document__slugtob
document__titleTome of Beasts
document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/
Find the complete stats on: Open5e
Tome of Beasts, page no. 320