Rattok
Small Fiend (demon), chaotic evil (CR 4)Armor Class 14 natural armor
Hit Points 66 (12d6+24)
Speed 30 ft., swim 20 ft.
10 (+0)
16 (+3)
14 (+2)
14 (+2)
6 (-2)
9 (-1)
Skills stealth 5
Senses darkvision 60 ft., passive Perception 8
Languages Abyssal, Common, Void Speech
Challenge Rating 4
Actions
Multiattack.
The rattok makes three attacks: one with its bite and two with its claws.
Bite.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 3 (1d6) necrotic damage.
Claws.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) slashing damage.
Necrotic Rush (Recharge 5-6).
The rattok unleashes a wave of shadowy versions of itself that fan out and rake dark claws across all creatures within 15 feet. Each creature in that area must make a DC 13 Dexterity saving throw, taking 14 (4d6) necrotic damage on a failed save, or half as much damage on a successful one.
sizeSmall
typeFiend
group
alignmentchaotic evil
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception
damage_vulnerabilities
damage_resistancescold, lightning
damage_immunitiesfire, necrotic, poison
condition_immunitiespoisoned
cr4
reactions
legendary_desc
legendary_actions
special_abilitiesname: Bottled Soul (3/Day),desc: As a bonus action, the rattok demon consumes one of the bottled souls in its possession, regaining 7 (2d4 + 2) hp and gaining advantage on all attack rolls and ability checks for 1 round. Any non-fiend who consumes a bottled soul regains 7 (2d4 + 2) hit points and must make a DC 14 Constitution saving throw. On a failure, the creature is stunned for 1 round and poisoned for 1 hour. On a success, the creature is poisoned for 1 hour.,name: Fire Dancer,desc: Whenever the rattok demon is subjected to fire or necrotic damage, it takes no damage and instead is unaffected by spells and other magical effects that would impede its movement. This trait works like the freedom of movement spell, except it only lasts for 1 minute.,name: Magic Resistance,desc: The rattok has advantage on saving throws against spells and other magical effects.
spell_list
page_no90
document__license_urlhttp://open5e.com/legal
document__slugcc
document__titleCreature Codex
document__urlhttps://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/
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Creature Codex, page no. 90