Rattok

Small Fiend (demon), chaotic evil (CR 4)

Armor Class 14 natural armor

Hit Points 66 (12d6+24)🎲

Speed 30 ft., swim 20 ft.


STR

10 (+0)

DEX

16 (+3)

CON

14 (+2)

INT

14 (+2)

WIS

6 (-2)

CHR

9 (-1)


Skills stealth 5

Senses darkvision 60 ft., passive Perception 8

Languages Abyssal, Common, Void Speech

Challenge Rating 4

Actions

Multiattack.

The rattok makes three attacks: one with its bite and two with its claws.

Bite.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 3 (1d6) necrotic damage.

Claws.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) slashing damage.

Necrotic Rush (Recharge 5-6).

The rattok unleashes a wave of shadowy versions of itself that fan out and rake dark claws across all creatures within 15 feet. Each creature in that area must make a DC 13 Dexterity saving throw, taking 14 (4d6) necrotic damage on a failed save, or half as much damage on a successful one.


sizeSmall

typeFiend

group

alignmentchaotic evil

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception

damage_vulnerabilities

damage_resistancescold, lightning

damage_immunitiesfire, necrotic, poison

condition_immunitiespoisoned

cr4

reactions

legendary_desc

legendary_actions

special_abilitiesname: Bottled Soul (3/Day),desc: As a bonus action, the rattok demon consumes one of the bottled souls in its possession, regaining 7 (2d4 + 2) hp and gaining advantage on all attack rolls and ability checks for 1 round. Any non-fiend who consumes a bottled soul regains 7 (2d4 + 2) hit points and must make a DC 14 Constitution saving throw. On a failure, the creature is stunned for 1 round and poisoned for 1 hour. On a success, the creature is poisoned for 1 hour.,name: Fire Dancer,desc: Whenever the rattok demon is subjected to fire or necrotic damage, it takes no damage and instead is unaffected by spells and other magical effects that would impede its movement. This trait works like the freedom of movement spell, except it only lasts for 1 minute.,name: Magic Resistance,desc: The rattok has advantage on saving throws against spells and other magical effects.

spell_list

page_no90

document__license_urlhttp://open5e.com/legal

document__slugcc

document__titleCreature Codex

document__urlhttps://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/

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Creature Codex, page no. 90
Other formats: JSON

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