Ratfolk Mercenary

Small Humanoid (ratfolk), neutral (CR 2)

Armor Class 15 leather armor

Hit Points 45 (13d6)🎲

Speed 25 ft., swim 10 ft.


STR

7 (-2)

DEX

18 (+4)

CON

11 (+0)

INT

14 (+2)

WIS

10 (+0)

CHR

10 (+0)


Skills acrobatics 8, deception 2, intimidation 2, perception 2, stealth 8

Senses darkvision 60 ft., passive Perception 12

Languages Common

Challenge Rating 2

Actions

Multiattack.

The ratfolk mercenary makes two attacks with its shortsword or dart. If both shortsword attacks hit the same target, the ratfolk mercenary can use its bonus action to automatically deal an extra 4 (1d8) piercing damage as it bites the target.

Shortsword.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Dart.

Ranged Weapon Attack: +6 to hit, range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage.


sizeSmall

typeHumanoid

group

alignmentneutral

strength_save

dexterity_save6

constitution_save

intelligence_save4

wisdom_save

charisma_save

perception2

damage_vulnerabilities

damage_resistances

damage_immunities

condition_immunities

cr2

reactionsname: Guard the Big Cheese,desc: When a creature makes an attack against the ratfolk mercenary's current employer, the mercenary grants a +2 bonus to the employer's AC if the mercenary is within 5 feet of the employer.

legendary_desc

legendary_actions

special_abilitiesname: Chopper Squad,desc: The ratfolk mercenary's melee weapon attacks deal one extra die of damage if at least one of the mercenary's allies is within 5 feet of the creature and the ally isn't incapacitated.,name: Nimbleness,desc: The ratfolk mercenary can move through the space of any Medium or larger creature.,name: Pack Tactics,desc: The ratfolk has advantage on attack rolls against a creature if at least one of the ratfolk's allies is within 5 feet of the creature and the ally isn't incapacitated.,name: Packing Heat,desc: If the ratfolk mercenary moves at least 10 feet straight toward a target and then hits it with a shortsword attack on the same turn, the mercenary can make one dart attack against another target within 20 feet as a bonus action without disadvantage.

spell_list

page_no315

document__license_urlhttp://open5e.com/legal

document__slugcc

document__titleCreature Codex

document__urlhttps://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/

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Creature Codex, page no. 315
Other formats: JSON

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