Ratfolk Rogue
Small Humanoid (ratfolk), neutral (CR 1)Armor Class 15 studded leather armor
Hit Points 18 (4d6+4)
Speed 25 ft., swim 10 ft.
7 (-2)
16 (+3)
12 (+1)
14 (+2)
10 (+0)
10 (+0)
Skills acrobatics 5, perception 2, stealth 7
Senses darkvision 60 ft., passive Perception 12
Languages Common, Thieves' Cant
Challenge Rating 1
Actions
Dagger.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Light Crossbow.
Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
Rat Dagger Flurry.
Ranged Weapon Attack: +5 to hit, range 20/60 ft., three targets. Hit: 7 (1d4 + 3) piercing damage.
sizeSmall
typeHumanoid
group
alignmentneutral
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception2
damage_vulnerabilities
damage_resistances
damage_immunities
condition_immunities
cr1
reactions
legendary_desc
legendary_actions
special_abilitiesname: Cunning Action,desc: A ratfolk rogue can use a bonus action to Dash, Disengage, or Hide.,name: Nimbleness,desc: A ratfolk rogue can move through the space of any creature size Medium or larger.,name: Pack Tactics,desc: A ratfolk rogue has advantage on its attack roll against a creature if at least one of the ratfolk's allies is within 5 feet of the creature and the ally is capable of attacking.,name: Sneak Attack (1/Turn),desc: A ratfolk rogue deals an extra 3 (1d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of one of its allies that isn't incapacitated and the rogue doesn't have disadvantage on the attack roll.
spell_list
page_no320
document__license_urlhttp://open5e.com/legal
document__slugtob
document__titleTome of Beasts
document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/
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Tome of Beasts, page no. 320