Ravenala
Large Plant, unaligned (CR 5)Armor Class 15 natural armor
Hit Points 126 (12d10+60)
Speed 30 ft.
20 (+5)
10 (+0)
20 (+5)
12 (+1)
16 (+3)
12 (+1)
Skills
Senses passive Perception 13
Languages Common, Druidic, Elvish, Sylvan
Challenge Rating 5
Actions
Multiattack.
The ravenala makes two slam attacks or two bursting pod attacks.
Slam.
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage.
Bursting Pod.
Melee Ranged Attack: +8 to hit, range 30/120 ft., one target. Hit: 8 (1d6 + 5) bludgeoning damage, and the target and all creatures within 5 feet of it also take 5 (2d4) piercing damage, or half as much piercing damage with a successful DC 15 Dexterity saving throw.
Lamenting Engulfment.
The ravenala targets a creature within 5 feet of it. The target must succeed on a DC 13 Dexterity saving throw or be grappled and restrained by the ravenala. While restrained, the creature is engulfed inside the ravenala's trunk. The ravenala can grapple one creature at a time; grappling doesn't prevent it from using other attacks against different targets. The restrained creature must make a DC 14 Wisdom saving throw at the start of each of its turns. On a failure, the creature is compelled to sing a lament of all its various mistakes and misdeeds for as long as it remains restrained. Singing prevents uttering command words, casting spells with a verbal component, or any verbal communication. The restrained creature can still make melee attacks. When the ravenala moves, the restrained creature moves with it. A restrained creature can escape by using an action to make a DC 15 Strength check. On a success, the creature escapes and enters a space of its choice within 5 feet of the ravenala.
sizeLarge
typePlant
group
alignmentunaligned
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save6
charisma_save6
perception
damage_vulnerabilitiescold, fire
damage_resistancesbludgeoning, piercing
damage_immunities
condition_immunitiesblinded, deafened
cr5
reactions
legendary_desc
legendary_actions
special_abilitiesname: Magic Resistance,desc: The ravenala has advantage on saving throws against spells and other magical effects.,name: Innate Spellcasting,desc: the ravenala's innate spellcasting ability is Wisdom (spell save DC 14). It can innately cast the following spells, requiring no material components: at will: entangle, sleep 1/day each: heal, wall of thorns,name: Green Walk,desc: The ravenala can move across undergrowth, natural or magical, without needing to make an ability check and without expending additional movement.
spell_list
page_no321
document__license_urlhttp://open5e.com/legal
document__slugtob
document__titleTome of Beasts
document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/
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Tome of Beasts, page no. 321