Ravenala

Large Plant, unaligned (CR 5)

Armor Class 15 natural armor

Hit Points 126 (12d10+60)🎲

Speed 30 ft.


STR

20 (+5)

DEX

10 (+0)

CON

20 (+5)

INT

12 (+1)

WIS

16 (+3)

CHR

12 (+1)


Skills

Senses passive Perception 13

Languages Common, Druidic, Elvish, Sylvan

Challenge Rating 5

Actions

Multiattack.

The ravenala makes two slam attacks or two bursting pod attacks.

Slam.

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage.

Bursting Pod.

Melee Ranged Attack: +8 to hit, range 30/120 ft., one target. Hit: 8 (1d6 + 5) bludgeoning damage, and the target and all creatures within 5 feet of it also take 5 (2d4) piercing damage, or half as much piercing damage with a successful DC 15 Dexterity saving throw.

Lamenting Engulfment.

The ravenala targets a creature within 5 feet of it. The target must succeed on a DC 13 Dexterity saving throw or be grappled and restrained by the ravenala. While restrained, the creature is engulfed inside the ravenala's trunk. The ravenala can grapple one creature at a time; grappling doesn't prevent it from using other attacks against different targets. The restrained creature must make a DC 14 Wisdom saving throw at the start of each of its turns. On a failure, the creature is compelled to sing a lament of all its various mistakes and misdeeds for as long as it remains restrained. Singing prevents uttering command words, casting spells with a verbal component, or any verbal communication. The restrained creature can still make melee attacks. When the ravenala moves, the restrained creature moves with it. A restrained creature can escape by using an action to make a DC 15 Strength check. On a success, the creature escapes and enters a space of its choice within 5 feet of the ravenala.


sizeLarge

typePlant

group

alignmentunaligned

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save6

charisma_save6

perception

damage_vulnerabilitiescold, fire

damage_resistancesbludgeoning, piercing

damage_immunities

condition_immunitiesblinded, deafened

cr5

reactions

legendary_desc

legendary_actions

special_abilitiesname: Magic Resistance,desc: The ravenala has advantage on saving throws against spells and other magical effects.,name: Innate Spellcasting,desc: the ravenala's innate spellcasting ability is Wisdom (spell save DC 14). It can innately cast the following spells, requiring no material components: at will: entangle, sleep 1/day each: heal, wall of thorns,name: Green Walk,desc: The ravenala can move across undergrowth, natural or magical, without needing to make an ability check and without expending additional movement.

spell_list

page_no321

document__license_urlhttp://open5e.com/legal

document__slugtob

document__titleTome of Beasts

document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/

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Tome of Beasts, page no. 321
Other formats: JSON

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