Ravenfolk Scout
Medium Humanoid (kenku), neutral (CR 1/2)Armor Class 14 studded leather armor
Hit Points 21 (6d8 - 6)
Speed 30 ft.
10 (+0)
14 (+2)
8 (-1)
10 (+0)
15 (+2)
12 (+1)
Skills deception 3, perception 6, stealth 6
Senses darkvision 120 ft., passive Perception 16
Languages Common, Feather Speech, Huginn
Challenge Rating 1/2
Actions
Multiattack.
The ravenfolk scout makes one peck attack and one other melee or ranged attack.
Ghost Wings.
The ravenfolk scout furiously "beats"a set of phantasmal wings. Every creature within 5 feet of the ravenfolk must make a successful DC 12 Dexterity saving throw or be blinded until the start of the ravenfolk's next turn.
Longbow.
Ranged Weapon Attack. +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Peck.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Rapier.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
sizeMedium
typeHumanoid
group
alignmentneutral
strength_save
dexterity_save4
constitution_save1
intelligence_save
wisdom_save4
charisma_save3
perception6
damage_vulnerabilities
damage_resistances
damage_immunities
condition_immunities
cr0.5
reactions
legendary_desc
legendary_actions
special_abilitiesname: Mimicry,desc: Ravenfolk scouts can mimic the voices of others with uncanny accuracy. They have advantage on Charisma (Deception) checks involving audible mimicry.
spell_list
page_no322
document__license_urlhttp://open5e.com/legal
document__slugtob
document__titleTome of Beasts
document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/
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Tome of Beasts, page no. 322