Ravenfolk Scout

Medium Humanoid (kenku), neutral (CR 1/2)

Armor Class 14 studded leather armor

Hit Points 21 (6d8 - 6)🎲

Speed 30 ft.


STR

10 (+0)

DEX

14 (+2)

CON

8 (-1)

INT

10 (+0)

WIS

15 (+2)

CHR

12 (+1)


Skills deception 3, perception 6, stealth 6

Senses darkvision 120 ft., passive Perception 16

Languages Common, Feather Speech, Huginn

Challenge Rating 1/2

Actions

Multiattack.

The ravenfolk scout makes one peck attack and one other melee or ranged attack.

Ghost Wings.

The ravenfolk scout furiously "beats"a set of phantasmal wings. Every creature within 5 feet of the ravenfolk must make a successful DC 12 Dexterity saving throw or be blinded until the start of the ravenfolk's next turn.

Longbow.

Ranged Weapon Attack. +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Peck.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Rapier.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.


sizeMedium

typeHumanoid

group

alignmentneutral

strength_save

dexterity_save4

constitution_save1

intelligence_save

wisdom_save4

charisma_save3

perception6

damage_vulnerabilities

damage_resistances

damage_immunities

condition_immunities

cr0.5

reactions

legendary_desc

legendary_actions

special_abilitiesname: Mimicry,desc: Ravenfolk scouts can mimic the voices of others with uncanny accuracy. They have advantage on Charisma (Deception) checks involving audible mimicry.

spell_list

page_no322

document__license_urlhttp://open5e.com/legal

document__slugtob

document__titleTome of Beasts

document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/

Find the complete stats on: Open5e

Tome of Beasts, page no. 322
Other formats: JSON

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