Risen Reaver
Large Undead, chaotic evil (CR 7)Armor Class 15 studded leather
Hit Points 168 (16d10+80)
Speed 40 ft.
19 (+4)
16 (+3)
20 (+5)
9 (-1)
7 (-2)
6 (-2)
Skills perception 1
Senses darkvision 120 ft., passive Perception 11
Languages any languages it knew in life
Challenge Rating 7
Actions
Multiattack.
The risen reaver makes three blade attacks.
Blade.
Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 15 (2d10 + 4) slashing damage.
sizeLarge
typeUndead
group
alignmentchaotic evil
strength_save
dexterity_save6
constitution_save
intelligence_save
wisdom_save
charisma_save
perception1
damage_vulnerabilities
damage_resistances
damage_immunities
condition_immunities
cr7
reactions
legendary_desc
legendary_actions
special_abilitiesname: Life Sense,desc: The risen reaver automatically detects all living creatures within 120 feet. This sense is blocked by 3 feet of wood, 1 foot of earth or stone, an inch of metal, or a thin sheet of lead.,name: Pounce,desc: When the risen reaver hits an enemy with its blade attack after moving at least 20 feet, the target creature must make a DC 15 Strength saving throw. On a failure, the creature falls prone and the risen reaver can use a bonus action to make a single blade attack.,name: Infused Arsenal,desc: As a bonus action, the risen reaver can absorb one unattended weapon into its body. For every weapon it absorbs, it deals +1 damage with its blade attacks ( maximum of +3).,name: Skitter,desc: The risen reaver can take the Dash action as a bonus action.
spell_list
page_no328
document__license_urlhttp://open5e.com/legal
document__slugtob
document__titleTome of Beasts
document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/
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Tome of Beasts, page no. 328