River Dragon Wyrmling
Medium Dragon, (CR 2)Armor Class 16
Hit Points 44 (8d8+8)
Speed 50 ft., swim 60 ft., fly 60 ft.
12 (+1)
14 (+2)
12 (+1)
10 (+0)
14 (+2)
10 (+0)
Skills
Senses darkvision 120 ft., tremorsense 90 ft. (only detects vibrations in water), passive Perception 14
Languages Aquan, Draconic
Challenge Rating 2
Actions
Bite.
Melee Weapon Attack: +4 to hit reach 5 ft. one target. Hit: 13 (2d10 + 2) piercing damage.
Torrential Breath (Recharge 5-6).
The dragon exhales water in a 15-foot-long 5-foot-wide line. Each creature in the area makes a DC 11 Dexterity saving throw taking 14 (4d6) bludgeoning damage on a failed save or half damage on a success.
sizeMedium
typeDragon
group
alignment
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception
damage_vulnerabilities
damage_resistancesdamage from nonmagical weapons
damage_immunities
condition_immunitiesfatigue
cr2
reactions
legendary_desc
legendary_actions
special_abilitiesname: Amphibious,desc: The dragon can breathe air and water.,name: Flowing Grace,desc: The dragon doesnt provoke opportunity attacks when it flies or swims out of an enemys reach.,name: Essence Link,desc: The essence dragon is spiritually linked to a specific area or landmark. The dragon gains no benefit from a long rest when more than 1 mile away from its linked area. If the dragon dies, the area it is linked to loses its vital essence until it forms a new essence dragon, which can take centuries. When a creature first enters an area that has lost its vital essence in this way, they gain a level of fatigue and a level of strife. This fatigue and strife can be removed only by completing a long rest outside the area.
spell_list
page_no133
document__license_urlhttp://open5e.com/legal
document__slugmenagerie
document__titleLevel Up Advanced 5e Monstrous Menagerie
document__urlhttps://www.levelup5e.com
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Level Up Advanced 5e Monstrous Menagerie, page no. 133