Salamander Monarch
Large Elemental, neutral evil (CR 13)Armor Class 17 natural armor
Hit Points 161 (17d10+68)
Speed 30 ft.
20 (+5)
18 (+4)
18 (+4)
15 (+2)
14 (+2)
18 (+4)
Skills arcana 7, intimidation 9
Senses darkvision 90 ft., passive Perception 12
Languages Abyssal, Ignan, Infernal
Challenge Rating 13
Actions
Multiattack.
The salamander monarch makes two attacks: one with its trident and one with its tail.
Tail.
Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage plus 7 (2d6) fire damage, and the target is grappled (escape DC 18). Until this grapple ends, the target is restrained, the salamander monarch can automatically hit the target with its tail, and the salamander monarch canât make tail attacks against other targets.
Trident.
Melee or Ranged Weapon Attack: +9 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 14 (2d8 + 5) piercing damage or 16 (2d10 + 5) piercing damage if used with two hands to make a melee attack, plus 7 (2d6) fire damage.
Immolating Crest (Recharge 6).
The salamander monarch causes its crest to flare with brilliant radiance, illuminating everything within 30 feet of it with a blue or green light. Each creature in that area must make a DC 17 Dexterity saving throw. On a failure, a creature takes 28 (8d6) fire damage and catches on fire. On a success, a creature takes half the damage and doesnât catch on fire. Until a creature on fire takes an action to douse the fire, the creature takes 7 (2d6) fire damage at the start of each of its turns.
sizeLarge
typeElemental
group
alignmentneutral evil
strength_save
dexterity_save
constitution_save9
intelligence_save
wisdom_save7
charisma_save
perception
damage_vulnerabilitiescold
damage_resistances
damage_immunitiesfire; bludgeoning, piercing, and slashing from nonmagical attacks
condition_immunities
cr13
reactions
legendary_desc
legendary_actions
special_abilitiesname: Heated Body,desc: A creature that touches the salamander monarch or hits it with a melee attack while within 5 feet of it takes 14 (4d6) fire damage.,name: Heated Weapons,desc: Any metal melee weapon the salamander monarch wields deals an extra 7 (2d6) fire damage on a hit (included in the attack).,name: Inspiring Sovereign,desc: Each salamander within 30 feet of the salamander monarch and that can see the monarch has advantage on its melee attack rolls and saving throws.,name: Innate Spellcasting,desc: The salamander monarchâs innate spellcasting ability is Charisma (spell save DC 17). It can innately cast the following spells, requiring no material components. 3/day: flaming sphere, heat metal 1/day: conjure elemental (fire elemental only)
spell_list
page_no311
document__license_urlhttp://open5e.com/legal
document__slugtob2
document__titleTome of Beasts 2
document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/
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Tome of Beasts 2, page no. 311