Salamander Monarch

Large Elemental, neutral evil (CR 13)

Armor Class 17 natural armor

Hit Points 161 (17d10+68)🎲

Speed 30 ft.


STR

20 (+5)

DEX

18 (+4)

CON

18 (+4)

INT

15 (+2)

WIS

14 (+2)

CHR

18 (+4)


Skills arcana 7, intimidation 9

Senses darkvision 90 ft., passive Perception 12

Languages Abyssal, Ignan, Infernal

Challenge Rating 13

Actions

Multiattack.

The salamander monarch makes two attacks: one with its trident and one with its tail.

Tail.

Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage plus 7 (2d6) fire damage, and the target is grappled (escape DC 18). Until this grapple ends, the target is restrained, the salamander monarch can automatically hit the target with its tail, and the salamander monarch can’t make tail attacks against other targets.

Trident.

Melee or Ranged Weapon Attack: +9 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 14 (2d8 + 5) piercing damage or 16 (2d10 + 5) piercing damage if used with two hands to make a melee attack, plus 7 (2d6) fire damage.

Immolating Crest (Recharge 6).

The salamander monarch causes its crest to flare with brilliant radiance, illuminating everything within 30 feet of it with a blue or green light. Each creature in that area must make a DC 17 Dexterity saving throw. On a failure, a creature takes 28 (8d6) fire damage and catches on fire. On a success, a creature takes half the damage and doesn’t catch on fire. Until a creature on fire takes an action to douse the fire, the creature takes 7 (2d6) fire damage at the start of each of its turns.


sizeLarge

typeElemental

group

alignmentneutral evil

strength_save

dexterity_save

constitution_save9

intelligence_save

wisdom_save7

charisma_save

perception

damage_vulnerabilitiescold

damage_resistances

damage_immunitiesfire; bludgeoning, piercing, and slashing from nonmagical attacks

condition_immunities

cr13

reactions

legendary_desc

legendary_actions

special_abilitiesname: Heated Body,desc: A creature that touches the salamander monarch or hits it with a melee attack while within 5 feet of it takes 14 (4d6) fire damage.,name: Heated Weapons,desc: Any metal melee weapon the salamander monarch wields deals an extra 7 (2d6) fire damage on a hit (included in the attack).,name: Inspiring Sovereign,desc: Each salamander within 30 feet of the salamander monarch and that can see the monarch has advantage on its melee attack rolls and saving throws.,name: Innate Spellcasting,desc: The salamander monarch’s innate spellcasting ability is Charisma (spell save DC 17). It can innately cast the following spells, requiring no material components. 3/day: flaming sphere, heat metal 1/day: conjure elemental (fire elemental only)

spell_list

page_no311

document__license_urlhttp://open5e.com/legal

document__slugtob2

document__titleTome of Beasts 2

document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/

Find the complete stats on: Open5e

Tome of Beasts 2, page no. 311
Other formats: JSON

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