Sasquatch

Large Beast, unaligned (CR 5)

Armor Class 14 natural armor

Hit Points 119 (14d10+42)🎲

Speed 40 ft., climb 40 ft.


STR

18 (+4)

DEX

14 (+2)

CON

16 (+3)

INT

4 (-3)

WIS

12 (+1)

CHR

7 (-2)


Skills perception 4, stealth 8

Senses darkvision 60 ft., passive Perception 14

Languages

Challenge Rating 5

Actions

Multiattack.

The sasquatch makes three attacks: one with its bite and two with its fists.

Bite.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Fist.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

Rock.

Melee Weapon Attack: +7 to hit, range 20/60 ft., one target. Hit: 15 (2d10 + 4) bludgeoning damage.

Vanishing Tantrum (Recharge 5-6).

The sasquatch roars and stomps, kicking up debris and leaving deep footprints in the ground. Each creature within 20 feet of it must make a DC 14 Dexterity saving throw, taking 14 (4d6) thunder damage on a failed save, or half as much damage on a successful one. The sasquatch can then move up to half its speed without provoking opportunity attacks and take the Hide action as a bonus action.


sizeLarge

typeBeast

group

alignmentunaligned

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception4

damage_vulnerabilities

damage_resistances

damage_immunities

condition_immunities

cr5

reactions

legendary_desc

legendary_actions

special_abilitiesname: Keen Hearing and Smell,desc: The sasquatch has advantage on Wisdom (Perception) checks that rely on hearing or smell.,name: Plant Camouflage,desc: The sasquatch has advantage on Dexterity (Stealth) checks it makes in any terrain with ample obscuring plant life.,name: Relentless (Recharges after a Short or Long Rest),desc: If the sasquatch takes 25 damage or less that would reduce it to 0 hp, it is reduced to 1 hp instead.,name: Reckless,desc: At the start of its turn, the sasquatch can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.

spell_list

page_no58

document__license_urlhttp://open5e.com/legal

document__slugtob2

document__titleTome of Beasts 2

document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/

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Tome of Beasts 2, page no. 58
Other formats: JSON

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