Sathaq Worm

Huge Elemental, neutral evil (CR 10)

Armor Class 16 natural armor

Hit Points 172 (15d12+75)🎲

Speed 20 ft., swim 20 ft., burrow 20 ft.


STR

22 (+6)

DEX

6 (-2)

CON

20 (+5)

INT

5 (-3)

WIS

12 (+1)

CHR

9 (-1)


Skills perception 5, stealth 2

Senses tremorsense 60 ft., passive Perception 15

Languages understands Deep Speech and Terran, but can't speak

Challenge Rating 10

Actions

Bite.

Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 24 (4d8 + 6) piercing damage. If the target is a Large or smaller creature, it must succeed on a DC 18 Dexterity saving throw or be swallowed by the sathaq worm. A swallowed creature is blinded and restrained, has total cover against attacks and other effects outside the worm, and takes 7 (2d6) bludgeoning damage plus 7 (2d6) slashing damage plus 7 (2d6) acid damage at the start of each of the sathaq worm's turns. The sathaq worm can have only one creature swallowed at a time. If the sathaq worm takes 20 damage or more on a single turn from a creature inside it, the sathaq worm must succeed on a DC 15 Constitution saving throw at the end of that turn or regurgitate the swallowed creature, which falls prone in a space within 5 feet of the sathaq worm. If the sathaq worm dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 10 feet of movement, exiting prone.


sizeHuge

typeElemental

group

alignmentneutral evil

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception5

damage_vulnerabilitiesthunder

damage_resistancesfire; bludgeoning, piercing, and slashing from nonmagical attacks

damage_immunitiesacid, poison

condition_immunitiesexhaustion, paralyzed, petrified, poisoned, unconscious

cr10

reactions

legendary_desc

legendary_actions

special_abilitiesname: Agonizing Aura,desc: The sathaq worms' presence induces pain in creatures native to the Material Plane. Any creature that starts its turn within 30 feet of the sathaq worm must make a DC 17 Fortitude saving throw. On a failed save, the creature is poisoned until the start of its next turn. If a creature's saving throw succeeds, it is immune to the sathaq worm's Agonizing Aura for the next 24 hours.,name: Earth Glide,desc: The sathaq worm can burrow through nonmagical, unworked earth and stone. While doing so, the elemental doesn't disturb the material it moves through.,name: Siege Monster,desc: The sathaq worm deals double damage to objects and structures.,name: Earthen Camoflage,desc: The sathaq worm's stealth bonus is increased to +6 in sand, mud, or dirt.

spell_list

page_no337

document__license_urlhttp://open5e.com/legal

document__slugtob

document__titleTome of Beasts

document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/

Find the complete stats on: Open5e

Tome of Beasts, page no. 337
Other formats: JSON

← Sasquatch Satyr →