Scarecrow
Medium Construct, (CR 1)Armor Class 12
Hit Points 31 (7d8)
Speed 30 ft.
12 (+1)
14 (+2)
10 (+0)
6 (-2)
10 (+0)
14 (+2)
Skills
Senses darkvision 60 ft., passive Perception 10
Languages understands the languages of its creator but can't speak
Challenge Rating 1
Actions
Multiattack.
The scarecrow uses Scare and makes two slam attacks.
Slam.
Melee Weapon Attack: +4 to hit reach 5 ft. one target. Hit: 5 (1d6 + 2) bludgeoning damage.
Scare.
Each creature of the scarecrows choice within 30 feet that can see the scarecrow makes a DC 12 Wisdom saving throw. On a failure it is magically frightened for 1 minute. It repeats the saving throw at the end of each of its turns ending the effect on itself on a success. If a creatures saving throw is successful or the effect ends for it it is immune to Scare for 24 hours.
Hat of Illusion (1/Day).
While wearing a hat or other head covering the scarecrow takes on the illusory appearance of the last living humanoid to wear that hat. It requires a DC 12 Insight or Perception check to recognize the illusion. The illusion ends when the scarecrow is touched takes damage attacks or uses Scare or when the scarecrow chooses to end it as a bonus action.
sizeMedium
typeConstruct
group
alignment
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception
damage_vulnerabilities
damage_resistancesbludgeoning, piercing
damage_immunitiespoison
condition_immunitiescharmed, fatigue, frightened, paralyzed, petrified, poisoned
cr1
reactions
legendary_desc
legendary_actions
special_abilitiesname: False Appearance,desc: While motionless, the scarecrow is indistinguishable from an ordinary scarecrow.,name: Flammable,desc: After taking fire damage, the scarecrow catches fire and takes 5 (1d10) ongoing fire damage if it isnt already suffering ongoing fire damage. A creature can spend an action to extinguish this fire.,name: Local Spirit,desc: The scarecrow is destroyed if it travels more than a mile from the place it was created.,name: Spell-created,desc: The DC for dispel magic to destroy this creature is 19.
spell_list
page_no382
document__license_urlhttp://open5e.com/legal
document__slugmenagerie
document__titleLevel Up Advanced 5e Monstrous Menagerie
document__urlhttps://www.levelup5e.com
Find the complete stats on: Open5e
Level Up Advanced 5e Monstrous Menagerie, page no. 382