Scarecrow

Medium Construct, (CR 1)
Illustration of Scarecrow Captivating Caption

Armor Class 12

Hit Points 31 (7d8)🎲

Speed 30 ft.


STR

12 (+1)

DEX

14 (+2)

CON

10 (+0)

INT

6 (-2)

WIS

10 (+0)

CHR

14 (+2)


Skills

Senses darkvision 60 ft., passive Perception 10

Languages understands the languages of its creator but can't speak

Challenge Rating 1

Actions

Multiattack.

The scarecrow uses Scare and makes two slam attacks.

Slam.

Melee Weapon Attack: +4 to hit reach 5 ft. one target. Hit: 5 (1d6 + 2) bludgeoning damage.

Scare.

Each creature of the scarecrows choice within 30 feet that can see the scarecrow makes a DC 12 Wisdom saving throw. On a failure it is magically frightened for 1 minute. It repeats the saving throw at the end of each of its turns ending the effect on itself on a success. If a creatures saving throw is successful or the effect ends for it it is immune to Scare for 24 hours.

Hat of Illusion (1/Day).

While wearing a hat or other head covering the scarecrow takes on the illusory appearance of the last living humanoid to wear that hat. It requires a DC 12 Insight or Perception check to recognize the illusion. The illusion ends when the scarecrow is touched takes damage attacks or uses Scare or when the scarecrow chooses to end it as a bonus action.


sizeMedium

typeConstruct

group

alignment

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception

damage_vulnerabilities

damage_resistancesbludgeoning, piercing

damage_immunitiespoison

condition_immunitiescharmed, fatigue, frightened, paralyzed, petrified, poisoned

cr1

reactions

legendary_desc

legendary_actions

special_abilitiesname: False Appearance,desc: While motionless, the scarecrow is indistinguishable from an ordinary scarecrow.,name: Flammable,desc: After taking fire damage, the scarecrow catches fire and takes 5 (1d10) ongoing fire damage if it isnt already suffering ongoing fire damage. A creature can spend an action to extinguish this fire.,name: Local Spirit,desc: The scarecrow is destroyed if it travels more than a mile from the place it was created.,name: Spell-created,desc: The DC for dispel magic to destroy this creature is 19.

spell_list

page_no382

document__license_urlhttp://open5e.com/legal

document__slugmenagerie

document__titleLevel Up Advanced 5e Monstrous Menagerie

document__urlhttps://www.levelup5e.com

Find the complete stats on: Open5e

Level Up Advanced 5e Monstrous Menagerie, page no. 382
Other formats: JSON

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