Scarecrow Harvester

Medium Construct, (CR 4)

Armor Class 14

Hit Points 67 (9d8+27)🎲

Speed 40 ft.


STR

16 (+3)

DEX

18 (+4)

CON

16 (+3)

INT

12 (+1)

WIS

14 (+2)

CHR

16 (+3)


Skills

Senses darkvision 60 ft., passive Perception 12

Languages understands the languages of its creator but can't speak

Challenge Rating 4

Actions

Multiattack.

The scarecrow uses Scare and makes two claw attacks.

Claw.

Melee Weapon Attack: +6 to hit reach 5 ft. one target. Hit: 8 (1d8 + 4) slashing damage plus 3 (1d6) necrotic damage.

Scare.

Each creature of the scarecrows choice within 30 feet that can see the scarecrow makes a DC 13 Wisdom saving throw. On a failure it is magically frightened for 1 minute. It repeats the saving throw at the end of each of its turns ending the effect on itself on a success. If a creatures saving throw is successful or the effect ends for it it is immune to Scare for 24 hours.

Fire Breath (Recharge 4-6).

The scarecrow exhales fire in a 30-foot cone. Each creature in the area makes a DC 13 Dexterity saving throw taking 14 (4d6) fire damage on a failed save or half damage on a success.

Pumpkin Head (1/Day).

The scarecrow throws its head up to 60 feet. Each creature within 20 feet of the head makes a DC 13 Dexterity saving throw taking 21 (6d6) fire damage on a failed save or half damage on a success. After using this action the scarecrow no longer has a head. It can still use its senses but can no longer use Fire Breath. It can create a new head when it finishes a long rest.

Invisibility (1/Day).

The scarecrow along with any mount it is riding is invisible for 1 hour or until it attacks or uses Scare Fire Breath or Pumpkin Head.


sizeMedium

typeConstruct

group

alignment

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception

damage_vulnerabilities

damage_resistancesbludgeoning, piercing

damage_immunitiespoison

condition_immunitiescharmed, fatigue, frightened, paralyzed, petrified, poisoned

cr4

reactions

legendary_desc

legendary_actions

special_abilitiesname: Flammable,desc: After taking fire damage, the scarecrow catches fire and takes 5 (1d10) ongoing fire damage if it isnt already suffering ongoing fire damage. A creature can spend an action to extinguish this fire.,name: Spell-created,desc: The DC for dispel magic to disable this creature is 19. A disabled scarecrow is inanimate. After one hour, it becomes animate again unless its body has been destroyed.

spell_list

page_no383

document__license_urlhttp://open5e.com/legal

document__slugmenagerie

document__titleLevel Up Advanced 5e Monstrous Menagerie

document__urlhttps://www.levelup5e.com

Find the complete stats on: Open5e

Level Up Advanced 5e Monstrous Menagerie, page no. 383
Other formats: JSON

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