Scarecrow Harvester
Medium Construct, (CR 4)Armor Class 14
Hit Points 67 (9d8+27)
Speed 40 ft.
16 (+3)
18 (+4)
16 (+3)
12 (+1)
14 (+2)
16 (+3)
Skills
Senses darkvision 60 ft., passive Perception 12
Languages understands the languages of its creator but can't speak
Challenge Rating 4
Actions
Multiattack.
The scarecrow uses Scare and makes two claw attacks.
Claw.
Melee Weapon Attack: +6 to hit reach 5 ft. one target. Hit: 8 (1d8 + 4) slashing damage plus 3 (1d6) necrotic damage.
Scare.
Each creature of the scarecrows choice within 30 feet that can see the scarecrow makes a DC 13 Wisdom saving throw. On a failure it is magically frightened for 1 minute. It repeats the saving throw at the end of each of its turns ending the effect on itself on a success. If a creatures saving throw is successful or the effect ends for it it is immune to Scare for 24 hours.
Fire Breath (Recharge 4-6).
The scarecrow exhales fire in a 30-foot cone. Each creature in the area makes a DC 13 Dexterity saving throw taking 14 (4d6) fire damage on a failed save or half damage on a success.
Pumpkin Head (1/Day).
The scarecrow throws its head up to 60 feet. Each creature within 20 feet of the head makes a DC 13 Dexterity saving throw taking 21 (6d6) fire damage on a failed save or half damage on a success. After using this action the scarecrow no longer has a head. It can still use its senses but can no longer use Fire Breath. It can create a new head when it finishes a long rest.
Invisibility (1/Day).
The scarecrow along with any mount it is riding is invisible for 1 hour or until it attacks or uses Scare Fire Breath or Pumpkin Head.
sizeMedium
typeConstruct
group
alignment
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception
damage_vulnerabilities
damage_resistancesbludgeoning, piercing
damage_immunitiespoison
condition_immunitiescharmed, fatigue, frightened, paralyzed, petrified, poisoned
cr4
reactions
legendary_desc
legendary_actions
special_abilitiesname: Flammable,desc: After taking fire damage, the scarecrow catches fire and takes 5 (1d10) ongoing fire damage if it isnt already suffering ongoing fire damage. A creature can spend an action to extinguish this fire.,name: Spell-created,desc: The DC for dispel magic to disable this creature is 19. A disabled scarecrow is inanimate. After one hour, it becomes animate again unless its body has been destroyed.
spell_list
page_no383
document__license_urlhttp://open5e.com/legal
document__slugmenagerie
document__titleLevel Up Advanced 5e Monstrous Menagerie
document__urlhttps://www.levelup5e.com
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Level Up Advanced 5e Monstrous Menagerie, page no. 383