Scout

Medium Humanoid (any race), any alignment (CR 1/2)

Armor Class 13 leather armor

Hit Points 16 (3d8+3)🎲

Speed 30 ft.


STR

11 (+0)

DEX

14 (+2)

CON

12 (+1)

INT

11 (+0)

WIS

13 (+1)

CHR

11 (+0)


Skills nature 4, perception 5, stealth 6, survival 5

Senses passive Perception 15

Languages any one language (usually Common)

Challenge Rating 1/2

Actions

Multiattack.

The scout makes two melee attacks or two ranged attacks.

Shortsword.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Longbow.

Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.


sizeMedium

typeHumanoid

groupNPCs

alignmentany alignment

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception5

damage_vulnerabilities

damage_resistances

damage_immunities

condition_immunities

cr0.5

reactions

legendary_desc

legendary_actions

special_abilitiesname: Keen Hearing and Sight,desc: The scout has advantage on Wisdom (Perception) checks that rely on hearing or sight.

spell_list

page_no401

document__license_urlhttp://open5e.com/legal

document__slugwotc-srd

document__title5e Core Rules

document__urlhttp://dnd.wizards.com/articles/features/systems-reference-document-srd

Find the complete stats on: Open5e

5e Core Rules, page no. 401
Other formats: JSON

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