Scout
Medium Humanoid (any race), any alignment (CR 1/2)Armor Class 13 leather armor
Hit Points 16 (3d8+3)
Speed 30 ft.
11 (+0)
14 (+2)
12 (+1)
11 (+0)
13 (+1)
11 (+0)
Skills nature 4, perception 5, stealth 6, survival 5
Senses passive Perception 15
Languages any one language (usually Common)
Challenge Rating 1/2
Actions
Multiattack.
The scout makes two melee attacks or two ranged attacks.
Shortsword.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Longbow.
Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
sizeMedium
typeHumanoid
groupNPCs
alignmentany alignment
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception5
damage_vulnerabilities
damage_resistances
damage_immunities
condition_immunities
cr0.5
reactions
legendary_desc
legendary_actions
special_abilitiesname: Keen Hearing and Sight,desc: The scout has advantage on Wisdom (Perception) checks that rely on hearing or sight.
spell_list
page_no401
document__license_urlhttp://open5e.com/legal
document__slugwotc-srd
document__title5e Core Rules
document__urlhttp://dnd.wizards.com/articles/features/systems-reference-document-srd
Find the complete stats on: Open5e
5e Core Rules, page no. 401