Shadhavar
Large Monstrosity, neutral (CR 2)Armor Class 14 natural
Hit Points 97 (13d10+26)
Speed 50 ft.
14 (+2)
15 (+2)
14 (+2)
8 (-1)
10 (+0)
16 (+3)
Skills stealth 4
Senses darkvision 60 ft., passive Perception 12
Languages understands Elvish and Umbral but can't speak
Challenge Rating 2
Actions
Multiattack.
A shadhavar makes one gore attack and one hooves attack.
Gore.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Hooves.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 12 (3d6 + 2) bludgeoning damage.
sizeLarge
typeMonstrosity
group
alignmentneutral
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception
damage_vulnerabilities
damage_resistances
damage_immunities
condition_immunities
cr2
reactions
legendary_desc
legendary_actions
special_abilitiesname: Innate Spellcasting,desc: a shadhavar's innate spellcasting ability score is Charisma (spell save DC 13). It can cast the following spells, requiring no components: at will: disguise self (as horse or unicorn only) 2/day: darkness (centered on itself, moves with the shadhavar),name: Magic Weapons,desc: A shadhavar's gore attacks are magical.,name: Plaintive Melody (3/day),desc: As a bonus action, a shadhavar can play a captivating melody through its hollow horn. Creatures within 60 feet that can hear the shadhavar must make a successful DC 13 Wisdom saving throw or be charmed until the start of the shadhavar's next turn. A creature charmed in this way is incapacitated, its speed is reduced to 0, and a shadhavar has advantage on attack rolls against it.,name: Shadesight,desc: A shadhavar's darkvision functions in magical darkness.
spell_list
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document__slugtob
document__titleTome of Beasts
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Tome of Beasts, page no. 344