Shadow
Medium Undead, (CR 1)Armor Class 12
Hit Points 18 (4d8)
Speed 40 ft.
6 (-2)
14 (+2)
10 (+0)
8 (-1)
10 (+0)
14 (+2)
Skills
Senses darkvision 120 ft., passive Perception 10
Challenge Rating 1
Actions
Claw.
Melee Weapon Attack: +4 to hit reach 5 ft. one creature. Hit: 9 (2d6 + 2) necrotic damage and the target makes a DC 12 Constitution saving throw. On a failure the target is cursed until it finishes a short or long rest or is the subject of remove curse or a similar spell. While cursed the target makes attack rolls Strength checks and Strength saving throws with disadvantage. If the target dies while cursed a new undead shadow rises from the corpse in 1d4 hours the corpse no longer casts a natural shadow and the target can't be raised from the dead until the new shadow is destroyed.
sizeMedium
typeUndead
group
alignment
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception
damage_vulnerabilitiesradiant
damage_resistancesacid, cold, fire, lightning, thunder; damage from nonmagical weapons
damage_immunitiesnecrotic, poison
condition_immunitiescharmed, fatigue, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
cr1
reactions
legendary_desc
legendary_actions
special_abilitiesname: Amorphous,desc: The shadow can pass through an opening as narrow as 1 inch wide without squeezing.,name: Sunlight Weakness,desc: While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws.,name: Undead Nature,desc: A shadow doesnt require air, sustenance, or sleep.
spell_list
page_no388
document__license_urlhttp://open5e.com/legal
document__slugmenagerie
document__titleLevel Up Advanced 5e Monstrous Menagerie
document__urlhttps://www.levelup5e.com
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Level Up Advanced 5e Monstrous Menagerie, page no. 388