Shadow
Medium Undead, chaotic evil (CR 1/2)Armor Class 12
Hit Points 16 (3d8+3)
Speed 40 ft.
6 (-2)
14 (+2)
13 (+1)
6 (-2)
10 (+0)
8 (-1)
Skills stealth 4
Senses darkvision 60 ft., passive Perception 10
Challenge Rating 1/2
Actions
Strength Drain.
Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) necrotic damage, and the target's Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.
If a non-evil humanoid dies from this attack, a new shadow rises from the corpse 1d4 hours later.
sizeMedium
typeUndead
group
alignmentchaotic evil
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception
damage_vulnerabilitiesradiant
damage_resistancesacid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
damage_immunitiesnecrotic, poison
condition_immunitiesexhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
cr0.5
reactions
legendary_desc
legendary_actions
special_abilitiesname: Amorphous,desc: The shadow can move through a space as narrow as 1 inch wide without squeezing.,name: Shadow Stealth,desc: While in dim light or darkness, the shadow can take the Hide action as a bonus action.,name: Sunlight Weakness,desc: While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws.
spell_list
page_no344
document__license_urlhttp://open5e.com/legal
document__slugwotc-srd
document__title5e Core Rules
document__urlhttp://dnd.wizards.com/articles/features/systems-reference-document-srd
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5e Core Rules, page no. 344