Shadow Skeleton
Medium Undead, neutral evil (CR 2)Armor Class 13
Hit Points 52 (8d8+16)
Speed 30 ft., swim 40 ft.
10 (+0)
16 (+3)
15 (+2)
9 (-1)
11 (+0)
9 (-1)
Skills
Senses darkvision 60 ft., passive Perception 10
Languages understands all languages it knew in life but can't speak
Challenge Rating 2
Actions
Multiattack.
The shadow skeleton makes two scimitar attacks.
Scimitar.
Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (1d8 + 3) slashing damage.
Finger Darts.
Ranged Weapon Attack: +5 to hit, range 30 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 3 (1d6) necrotic damage. If the target is a creature other than an undead or a construct, it must make a DC 12 Constitution saving throw. On a failure, the target is surrounded by a shadowy aura for 1 minute. While surrounded by the aura, the target takes an extra 7 (2d6) necrotic damage when hit by the scimitar attack of a shadow skeleton. Any creature can take an action to extinguish the shadow with a successful DC 12 Intelligence (Arcana) check. The shadow also extinguishes if the target receives magical healing.
sizeMedium
typeUndead
group
alignmentneutral evil
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception
damage_vulnerabilities
damage_resistancesfire, piercing, slashing
damage_immunitiespoison
condition_immunitiesexhaustion, poisoned
cr2
reactions
legendary_desc
legendary_actions
special_abilities
spell_list
page_no326
document__license_urlhttp://open5e.com/legal
document__slugcc
document__titleCreature Codex
document__urlhttps://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/
Find the complete stats on: Open5e
Creature Codex, page no. 326