Shadow Skeleton

Medium Undead, neutral evil (CR 2)

Armor Class 13

Hit Points 52 (8d8+16)🎲

Speed 30 ft., swim 40 ft.


STR

10 (+0)

DEX

16 (+3)

CON

15 (+2)

INT

9 (-1)

WIS

11 (+0)

CHR

9 (-1)


Skills

Senses darkvision 60 ft., passive Perception 10

Languages understands all languages it knew in life but can't speak

Challenge Rating 2

Actions

Multiattack.

The shadow skeleton makes two scimitar attacks.

Scimitar.

Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (1d8 + 3) slashing damage.

Finger Darts.

Ranged Weapon Attack: +5 to hit, range 30 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 3 (1d6) necrotic damage. If the target is a creature other than an undead or a construct, it must make a DC 12 Constitution saving throw. On a failure, the target is surrounded by a shadowy aura for 1 minute. While surrounded by the aura, the target takes an extra 7 (2d6) necrotic damage when hit by the scimitar attack of a shadow skeleton. Any creature can take an action to extinguish the shadow with a successful DC 12 Intelligence (Arcana) check. The shadow also extinguishes if the target receives magical healing.


sizeMedium

typeUndead

group

alignmentneutral evil

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception

damage_vulnerabilities

damage_resistancesfire, piercing, slashing

damage_immunitiespoison

condition_immunitiesexhaustion, poisoned

cr2

reactions

legendary_desc

legendary_actions

special_abilities

spell_list

page_no326

document__license_urlhttp://open5e.com/legal

document__slugcc

document__titleCreature Codex

document__urlhttps://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/

Find the complete stats on: Open5e

Creature Codex, page no. 326
Other formats: JSON

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