Shadow River Lord
Medium Undead, neutral evil (CR 9)Armor Class 16 natural armor
Hit Points 135 (18d8+54)
Speed 30 ft., swim 60 ft.
14 (+2)
18 (+4)
16 (+3)
12 (+1)
16 (+3)
18 (+4)
Skills
Senses darkvision 60 ft., passive Perception 13
Languages Common
Challenge Rating 9
Actions
Multiattack.
The shadow river lord makes two greenfire staff or two shadowfrost bolt attacks. If two attacks hit the same target, the target must make a DC 16 Constitution saving throw or be blinded until the end of its next turn.
Greenfire Staff.
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage plus 7 (2d6) fire damage.
Shadowfrost Bolt.
Ranged Spell Attack: +8 to hit, range 150 ft., one target. Hit: 9 (2d8) necrotic damage plus 7 (2d6) cold damage.
Shadow Geyser (Recharge 6).
The shadow river lord expels a geyser of shadowy water from its staff in a 30-foot cone. Each creature in that area must make a DC 16 Dexterity saving throw, taking 21 (6d6) necrotic damage and 21 (6d6) cold damage on a failed save, or half as much damage on a successful one.
sizeMedium
typeUndead
group
alignmentneutral evil
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception
damage_vulnerabilities
damage_resistancescold, fire, necrotic; bludgeoning, piercing, and slashing from nonmagical attacks
damage_immunitiespoison
condition_immunitiescharmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained
cr9
reactions
legendary_desc
legendary_actions
special_abilitiesname: Amorphous,desc: The shadow river lord can move through a space as narrow as one inch wide without squeezing.
spell_list
page_no327
document__license_urlhttp://open5e.com/legal
document__slugcc
document__titleCreature Codex
document__urlhttps://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/
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Creature Codex, page no. 327