Shadow Elf Spellcaster Drider
Large Monstrosity, (CR 6)Armor Class 17
Hit Points 114 (12d10+48)
Speed 30 ft., climb 30 ft.
18 (+4)
16 (+3)
18 (+4)
10 (+0)
16 (+3)
12 (+1)
Skills
Senses darkvision 120 ft., passive Perception 16
Languages Undercommon, Elvish, one more
Challenge Rating 6
Actions
Multiattack.
The drider makes a claws attack and then either a bite or longsword attack. Alternatively it makes two longbow attacks.
Claws.
Melee Weapon Attack: +7 to hit reach 5 ft. one target. Hit: 15 (2d10 + 4) piercing damage and the target is grappled (escape DC 15). While grappling a target the drider can't attack a different target with its claws.
Bite.
Melee Weapon Attack: +6 to hit reach 5 ft. one grappled creature. Hit: 2 (1d4) piercing damage plus 13 (3d8) poison damage.
Longsword (wielded two-handed).
Melee Weapon Attack: +7 to hit reach 5 ft. one target. Hit: 9 (1d10 + 4) slashing damage.
Longbow.
Melee Weapon Attack: +6 to hit range 120/600 ft. one target. Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) poison damage.
Darkness (2nd-Level; V, S, Concentration).
Magical darkness spreads from a point within 30 feet filling a 15-foot-radius sphere and spreading around corners. It remains for 1 minute. A creature with darkvision can't see through this darkness and nonmagical light can't illuminate it.
Web (2nd-Level; V, S, Concentration).
Thick sticky webs fill a 20-foot cube within 60 feet lightly obscuring it and making it difficult terrain. The webs must either be anchored between two solid masses (such as walls) or layered 5 feet deep over a flat surface. Each creature that starts its turn in the webs or that enters them during its turn makes a DC 14 Dexterity saving throw. On a failure it is restrained. A creature can escape by using an action to make a DC 14 Strength check. Any 5-foot cube of webs exposed to fire burns away in 1 round dealing 5 (2d4) fire damage to any creature that starts its turn in the fire. The webs remain for 1 minute.
sizeLarge
typeMonstrosity
group
alignment
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception
damage_vulnerabilities
damage_resistancespoison
damage_immunities
condition_immunities
cr6
reactions
legendary_desc
legendary_actions
special_abilitiesname: Spider Climb,desc: The drider can use its climb speed even on difficult surfaces and upside down on ceilings.,name: Sunlight Sensitivity,desc: While in sunlight, the drider has disadvantage on attack rolls, as well as on Perception checks that rely on sight.,name: Web Walker,desc: The drider ignores movement restrictions imposed by webs.,name: Fey Ancestry,desc: The drider gains an expertise die on saving throws against being charmed, and magic can't put it to sleep.,name: Innate Spellcasting,desc: The driders innate spellcasting ability is Wisdom (spell save DC 14). The drider can innately cast the following spells, requiring no material components: At will: dancing lights, 1/day each: darkness, web
spell_list
page_no187
document__license_urlhttp://open5e.com/legal
document__slugmenagerie
document__titleLevel Up Advanced 5e Monstrous Menagerie
document__urlhttps://www.levelup5e.com
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Level Up Advanced 5e Monstrous Menagerie, page no. 187