Shadow Fey
Medium Humanoid (elf), lawful evil (CR 1/4)Armor Class 15 chain shirt
Hit Points 31 (7d8)
Speed 30 ft.
10 (+0)
14 (+2)
10 (+0)
11 (+0)
11 (+0)
13 (+1)
Skills arcana 2, perception 2
Senses darkvision 60 ft., passive Perception 12
Languages Common, Elvish, Umbral
Challenge Rating 1/4
Actions
Shortsword.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Shortbow.
Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
sizeMedium
typeHumanoid
group
alignmentlawful evil
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception2
damage_vulnerabilities
damage_resistances
damage_immunities
condition_immunities
cr0.25
reactions
legendary_desc
legendary_actions
special_abilitiesname: Fey Ancestry,desc: The shadow fey has advantage on saving throws against being charmed, and magic can't put it to sleep.,name: Innate Spellcasting,desc: the shadow fey's innate spellcasting ability is Charisma. It can cast the following spells innately, requiring no material components. 1/day: misty step (when in shadows, dim light, or darkness only),name: Sunlight Sensitivity,desc: While in sunlight, the shadow fey has disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight.,name: Traveler in Darkness,desc: The shadow fey has advantage on Intelligence (Arcana) checks made to know about shadow roads and shadow magic spells or items.
spell_list
page_no171
document__license_urlhttp://open5e.com/legal
document__slugtob
document__titleTome of Beasts
document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/
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Tome of Beasts, page no. 171