Shadow Giant
Huge Giant, chaotic evil (CR 15)Armor Class 17
Hit Points 209 (22d20+66)
Speed 40 ft.
18 (+4)
25 (+7)
17 (+3)
12 (+1)
13 (+1)
21 (+5)
Skills perception 6
Senses darkvision 120 ft., passive Perception 16
Languages Common, Elvish, Giant, Umbral
Challenge Rating 15
Actions
Multiattack.
The shadow giant makes three attacks with its tenebrous talons.
Tenebrous Talons.
Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 14 (2d6 + 7) slashing damage plus 18 (4d8) necrotic damage.
Cold Shadow (Recharge 5-6).
The shadow giant directs its shadow to stretch out in a 60-foot cone. Each creature in that area must make a DC 18 Constitution saving throw. On a failure, a creature takes 52 (15d6) cold damage and has disadvantage on attack rolls and saving throws until the end of its next turn. On a success, a creature takes half the damage and doesnât have disadvantage.
sizeHuge
typeGiant
group
alignmentchaotic evil
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save6
charisma_save
perception6
damage_vulnerabilities
damage_resistancescold, necrotic
damage_immunities
condition_immunitiesexhaustion
cr15
reactions
legendary_desc
legendary_actions
special_abilitiesname: Blacklight Strobe,desc: The visual flicker of the shadow giant moving between the Material Plane and the Shadow Realm has a physical effect on viewers. A creature that starts its turn within 30 feet of the shadow giant and that can see it must succeed on a DC 18 Wisdom saving throw or be unable make more than one melee or ranged attack on its turn and unable to use bonus actions or reactions until the start of its next turn.,name: Distracting Flicker,desc: A creature that starts its turn within 30 feet of the shadow giant and that is maintaining concentration on a spell must succeed on a DC 18 Constitution saving throw or lose concentration.,name: Shadow Sight,desc: Magical darkness doesnât impede the shadow giantâs darkvision.,name: Umbral Glimmer,desc: At the end of each of the shadow giantâs turns, it must roll a d20. On a roll of 11 or higher, it enters the Plane of,name: Shadow from the Material Plane,desc: At the start of its next turn, it returns to the Material Plane in an unoccupied space of its choice that it can see within 40 feet of the space where it vanished. If no unoccupied space is available within that range, it appears in the nearest unoccupied space. While in the Plane of Shadow, the shadow giant can see and hear 120 feet into the Material,name: Plane,desc: It canât affect or be affected by anything on the Material Plane while in the Plane of Shadow.
spell_list
page_no173
document__license_urlhttp://open5e.com/legal
document__slugtob2
document__titleTome of Beasts 2
document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/
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Tome of Beasts 2, page no. 173