Shield Guardian

Large Construct, unaligned (CR 7)
Illustration of Shield Guardian Captivating Caption

Armor Class 17 natural armor

Hit Points 142 (15d10+60)🎲

Speed 30 ft.


STR

18 (+4)

DEX

8 (-1)

CON

18 (+4)

INT

7 (-2)

WIS

10 (+0)

CHR

3 (-4)


Skills

Senses blindsight 10 ft., darkvision 60 ft., passive Perception 10

Languages understands commands given in any language but can't speak

Challenge Rating 7

Actions

Multiattack.

The guardian makes two fist attacks.

Fist.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.


sizeLarge

typeConstruct

group

alignmentunaligned

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception

damage_vulnerabilities

damage_resistances

damage_immunitiespoison

condition_immunitiescharmed, exhaustion, frightened, paralyzed, poisoned

cr7

reactionsname: Shield,desc: When a creature makes an attack against the wearer of the guardian's amulet, the guardian grants a +2 bonus to the wearer's AC if the guardian is within 5 feet of the wearer.

legendary_desc

legendary_actions

special_abilitiesname: Bound,desc: The shield guardian is magically bound to an amulet. As long as the guardian and its amulet are on the same plane of existence, the amulet's wearer can telepathically call the guardian to travel to it, and the guardian knows the distance and direction to the amulet. If the guardian is within 60 feet of the amulet's wearer, half of any damage the wearer takes (rounded up) is transferred to the guardian.,name: Regeneration,desc: The shield guardian regains 10 hit points at the start of its turn if it has at least 1 hit. point.,name: Spell Storing,desc: A spellcaster who wears the shield guardian's amulet can cause the guardian to store one spell of 4th level or lower. To do so, the wearer must cast the spell on the guardian. The spell has no effect but is stored within the guardian. When commanded to do so by the wearer or when a situation arises that was predefined by the spellcaster, the guardian casts the stored spell with any parameters set by the original caster, requiring no components. When the spell is cast or a new spell is stored, any previously stored spell is lost.

spell_list

page_no345

document__license_urlhttp://open5e.com/legal

document__slugwotc-srd

document__title5e Core Rules

document__urlhttp://dnd.wizards.com/articles/features/systems-reference-document-srd

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5e Core Rules, page no. 345
Other formats: JSON

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