Shield Guardian
Large Construct, (CR 7)Armor Class 17
Hit Points 133 (14d10+56)
Speed 30 ft.
18 (+4)
10 (+0)
18 (+4)
6 (-2)
10 (+0)
3 (-4)
Skills
Senses darkvision 60 ft., passive Perception 10
Languages understands all languages but can't speak
Challenge Rating 7
Actions
Multiattack.
The guardian attacks twice with its fist.
Fist.
Melee Weapon Attack: +7 to hit reach 5 ft. one target. Hit: 13 (2d8 + 4) bludgeoning damage.
Self-Repair.
The guardian regains 15 hit points.
sizeLarge
typeConstruct
group
alignment
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception
damage_vulnerabilities
damage_resistances
damage_immunitiespoison
condition_immunitiescharmed, fatigue, frightened, paralyzed, petrified, poisoned
cr7
reactionsname: Absorb Damage,desc: If the guardian is within 60 feet of its master when the master takes damage, half the damage (rounded up) is transferred to the guardian.,name: Shield,desc: If the guardian is within 5 feet of its master when the master is attacked, the guardian grants a +3 bonus to its masters AC.
legendary_desc
legendary_actions
special_abilitiesname: Amulet,desc: The guardian is magically bound to an amulet. It knows the distance and direction to the amulet while it is on the same plane of existence. Whoever wears the amulet becomes the guardians master and can magically command the guardian to travel to it.,name: Immutable Form,desc: The guardian is immune to any effect that would alter its form.,name: Magic Resistance,desc: The guardian has advantage on saving throws against spells and magical effects.,name: Spell Storing,desc: A spellcaster wearing the guardians amulet can use the guardian to store a spell. The spellcaster casts a spell using a 4th-level or lower spell slot on the guardian, choosing any spell parameters. The spell has no effect when thus cast. The guardian can cast this spell once, using no components, when ordered to do so by its master or under other predefined circumstances. When a spell is stored in the guardian, any previously stored spell is lost.,name: Constructed Nature,desc: Guardians dont require air, sustenance, or sleep.
spell_list
page_no264
document__license_urlhttp://open5e.com/legal
document__slugmenagerie
document__titleLevel Up Advanced 5e Monstrous Menagerie
document__urlhttps://www.levelup5e.com
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Level Up Advanced 5e Monstrous Menagerie, page no. 264