Shield Guardian

Large Construct, (CR 7)
Illustration of Shield Guardian Captivating Caption

Armor Class 17

Hit Points 133 (14d10+56)🎲

Speed 30 ft.


STR

18 (+4)

DEX

10 (+0)

CON

18 (+4)

INT

6 (-2)

WIS

10 (+0)

CHR

3 (-4)


Skills

Senses darkvision 60 ft., passive Perception 10

Languages understands all languages but can't speak

Challenge Rating 7

Actions

Multiattack.

The guardian attacks twice with its fist.

Fist.

Melee Weapon Attack: +7 to hit reach 5 ft. one target. Hit: 13 (2d8 + 4) bludgeoning damage.

Self-Repair.

The guardian regains 15 hit points.


sizeLarge

typeConstruct

group

alignment

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception

damage_vulnerabilities

damage_resistances

damage_immunitiespoison

condition_immunitiescharmed, fatigue, frightened, paralyzed, petrified, poisoned

cr7

reactionsname: Absorb Damage,desc: If the guardian is within 60 feet of its master when the master takes damage, half the damage (rounded up) is transferred to the guardian.,name: Shield,desc: If the guardian is within 5 feet of its master when the master is attacked, the guardian grants a +3 bonus to its masters AC.

legendary_desc

legendary_actions

special_abilitiesname: Amulet,desc: The guardian is magically bound to an amulet. It knows the distance and direction to the amulet while it is on the same plane of existence. Whoever wears the amulet becomes the guardians master and can magically command the guardian to travel to it.,name: Immutable Form,desc: The guardian is immune to any effect that would alter its form.,name: Magic Resistance,desc: The guardian has advantage on saving throws against spells and magical effects.,name: Spell Storing,desc: A spellcaster wearing the guardians amulet can use the guardian to store a spell. The spellcaster casts a spell using a 4th-level or lower spell slot on the guardian, choosing any spell parameters. The spell has no effect when thus cast. The guardian can cast this spell once, using no components, when ordered to do so by its master or under other predefined circumstances. When a spell is stored in the guardian, any previously stored spell is lost.,name: Constructed Nature,desc: Guardians dont require air, sustenance, or sleep.

spell_list

page_no264

document__license_urlhttp://open5e.com/legal

document__slugmenagerie

document__titleLevel Up Advanced 5e Monstrous Menagerie

document__urlhttps://www.levelup5e.com

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Level Up Advanced 5e Monstrous Menagerie, page no. 264
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