Shoreline Scrapper

Large Beast, unaligned (CR 4)

Armor Class 16 natural armor

Hit Points 93 (11d10+33)🎲

Speed 30 ft., swim 20 ft.


STR

16 (+3)

DEX

12 (+1)

CON

16 (+3)

INT

3 (-4)

WIS

11 (+0)

CHR

5 (-3)


Skills survival 2

Senses darkvision 60 ft., passive Perception 10

Languages -

Challenge Rating 4

Actions

Multiattack.

The shoreline scrapper makes two claw attacks.

Claw.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) slashing damage.

Magnetic Pulse (Recharge 5-6).

The shoreline scrapper causes a surge in the magnetic power of its shell. Each creature within 25 feet of the shoreline scrapper is subjected to its Magnetic Shell. On a failed save, a creature's metal objects or the creature itself, if it is made of metal or wearing metal armor, are pulled up to 25 feet toward the shoreline scrapper and adhere to its shell. Creatures adhered to the shoreline scrapper's shell are restrained.


sizeLarge

typeBeast

group

alignmentunaligned

strength_save

dexterity_save

constitution_save5

intelligence_save

wisdom_save

charisma_save

perception

damage_vulnerabilities

damage_resistances

damage_immunities

condition_immunities

cr4

reactionsname: Shell Protection,desc: The shoreline scrapper adds 4 to its AC against one melee attack that would hit it as it withdraws into its shell. Until it emerges, it increases its AC by 4, has a speed of 0 ft., and can't use its claws or magnetic pulse. The shoreline scrapper can emerge from its shell as a bonus action.

legendary_desc

legendary_actions

special_abilitiesname: Amphibious,desc: The shoreline scrapper can breathe air and water.,name: Magnetic Shell,desc: At the start of each of the shoreline scrapper's turns, each creature within 5 feet of the scrapper must succeed on a DC 15 Strength saving throw or the metal items worn or carried by it stick to the scrapper's shell. A creature that is made of metal or is wearing metal armor that fails the saving throw is stuck to the shell and restrained. If the item is a weapon and the wielder can't or won't let go of the weapon, the wielder is adhered to the shell and is restrained. A stuck item can't be used. A creature can take its action to remove one creature or object from the shoreline scrapper's shell by succeeding on a DC 15 Strength check. Items made of gold and silver are unaffected by the shoreline scrapper's Magnetic Shell. When the shoreline scrapper dies, all metal creatures and objects are released.,name: Metal Sense,desc: The shoreline scrapper can pinpoint, by scent, the location of metals within 60 feet of it.

spell_list

page_no43

document__license_urlhttp://open5e.com/legal

document__slugcc

document__titleCreature Codex

document__urlhttps://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/

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Creature Codex, page no. 43
Other formats: JSON

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