Shriekbat
Huge Monstrosity, unaligned (CR 9)Armor Class 15 natural armor
Hit Points 178 (17d12+68)
Speed 20 ft., fly 100 ft.
24 (+7)
12 (+1)
18 (+4)
3 (-4)
10 (+0)
7 (-2)
Skills perception 4, stealth 5
Senses blindsight 60 ft., passive Perception 10
Languages —
Challenge Rating 9
Actions
Multiattack.
The shriekbat makes two attacks: one with its bite and one with its talons.
Bite.
Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 20 (3d8 + 7) piercing damage.
Talons.
Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 17 (3d6 + 7) slashing damage, and the target is grappled (escape DC 19). Until this grapple ends, the target is restrained, and the shriekbat can’t use its talons on another target.
Shriek (Recharge 5-6).
The shriekbat emits a powerful burst of sound in a 30-foot cone. Each creature in that area must make a DC 16 Constitution saving throw, taking 42 (12d6) thunder damage on a failed save, or half as much damage on a successful one. If the saving throw fails by 5 or more, the target is also stunned for 1 minute. A stunned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
sizeHuge
typeMonstrosity
group
alignmentunaligned
strength_save
dexterity_save5
constitution_save8
intelligence_save
wisdom_save
charisma_save
perception4
damage_vulnerabilities
damage_resistances
damage_immunitiesthunder
condition_immunities
cr9
reactions
legendary_desc
legendary_actions
special_abilitiesname: Echolocation,desc: The shriekbat can’t use its blindsight while deafened.
spell_list
page_no325
document__license_urlhttp://open5e.com/legal
document__slugtob2
document__titleTome of Beasts 2
document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/
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Tome of Beasts 2, page no. 325