Shriekbat

Huge Monstrosity, unaligned (CR 9)

Armor Class 15 natural armor

Hit Points 178 (17d12+68)🎲

Speed 20 ft., fly 100 ft.


STR

24 (+7)

DEX

12 (+1)

CON

18 (+4)

INT

3 (-4)

WIS

10 (+0)

CHR

7 (-2)


Skills perception 4, stealth 5

Senses blindsight 60 ft., passive Perception 10

Languages

Challenge Rating 9

Actions

Multiattack.

The shriekbat makes two attacks: one with its bite and one with its talons.

Bite.

Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 20 (3d8 + 7) piercing damage.

Talons.

Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 17 (3d6 + 7) slashing damage, and the target is grappled (escape DC 19). Until this grapple ends, the target is restrained, and the shriekbat can’t use its talons on another target.

Shriek (Recharge 5-6).

The shriekbat emits a powerful burst of sound in a 30-foot cone. Each creature in that area must make a DC 16 Constitution saving throw, taking 42 (12d6) thunder damage on a failed save, or half as much damage on a successful one. If the saving throw fails by 5 or more, the target is also stunned for 1 minute. A stunned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.


sizeHuge

typeMonstrosity

group

alignmentunaligned

strength_save

dexterity_save5

constitution_save8

intelligence_save

wisdom_save

charisma_save

perception4

damage_vulnerabilities

damage_resistances

damage_immunitiesthunder

condition_immunities

cr9

reactions

legendary_desc

legendary_actions

special_abilitiesname: Echolocation,desc: The shriekbat can’t use its blindsight while deafened.

spell_list

page_no325

document__license_urlhttp://open5e.com/legal

document__slugtob2

document__titleTome of Beasts 2

document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/

Find the complete stats on: Open5e

Tome of Beasts 2, page no. 325
Other formats: JSON

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