Shroud Ray
Large Aberration, (CR 8)Armor Class 13
Hit Points 97 (13d10+26)
Speed 10 ft., swim 50 ft.
18 (+4)
16 (+3)
14 (+2)
12 (+1)
12 (+1)
12 (+1)
Skills
Senses darkvision 60 ft., passive Perception 11
Languages Deep Speech, Undercommon
Challenge Rating 8
Actions
Bite.
Melee Weapon Attack: +7 to hit reach 5 ft. one creature. Hit: 11 (2d6 + 4) piercing damage and the target is grappled (escape DC 15). If the cloaker has advantage against the target the cloaker attaches to the targets head and the target is blinded and suffocating. Until this grapple ends the cloaker automatically hits the grappled creature with this attack. When the cloaker is dealt damage while grappling it takes half the damage (rounded down) and the other half is dealt to the grappled target. The cloaker can have only one creature grappled at once.
Tail.
Melee Weapon Attack: +7 to hit reach 10 ft. one creature. Hit: 7 (1d6 + 4) slashing damage plus 3 (1d6) poison damage and the creature makes a DC 13 Constitution saving throw. On a failure it is poisoned until the end of the cloakers next turn.
Moan.
Each non-aberration creature within 60 feet that can hear its moan makes a DC 13 Wisdom saving throw. On a failure it is frightened until the end of the cloakers next turn. When a creature succeeds on this saving throw it becomes immune to the cloakers moan for 24 hours.
Phantasms (1/Day).
The cloaker magically creates flickering illusions of itself in its space. Attacks on it have disadvantage. This effect ends after 1 minute when the cloaker enters an area of bright light or when it successfully grapples a creature.
sizeLarge
typeAberration
group
alignment
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save4
charisma_save
perception
damage_vulnerabilities
damage_resistancesbludgeoning
damage_immunities
condition_immunitiescharmed, frightened
cr8
reactionsname: Reactive Tail,desc: When hit or missed with a melee attack, the cloaker makes a tail attack against the attacker.,name: Angry Moan,desc: When the cloaker takes damage, it uses Moan.
legendary_desc
legendary_actions
special_abilitiesname: False Appearance,desc: When motionless, the ray is indistinguishable from a patch of sand.,name: Light Sensitivity,desc: The cloaker has disadvantage on attack rolls and Perception checks while in bright light.,name: Aquatic,desc: The shroud ray can only breathe underwater.
spell_list
page_no50
document__license_urlhttp://open5e.com/legal
document__slugmenagerie
document__titleLevel Up Advanced 5e Monstrous Menagerie
document__urlhttps://www.levelup5e.com
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Level Up Advanced 5e Monstrous Menagerie, page no. 50