Shroud
Medium Undead, neutral evil (CR 1/8)Armor Class 13 natural armor
Hit Points 9 (2d8)
Speed 0 ft., fly 30 ft., hover true ft.
4 (-3)
13 (+1)
10 (+0)
2 (-4)
10 (+0)
8 (-1)
Skills stealth 3
Senses darkvision 60 ft., passive Perception 10
Languages Common
Challenge Rating 1/8
Actions
Strength Drain.
Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) necrotic damage, and the target's Strength score is reduced by one-half that amount. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest. If a non-evil humanoid dies from this attack, a new shadow rises from the corpse 1d4 hours later.
sizeMedium
typeUndead
group
alignmentneutral evil
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception
damage_vulnerabilitiesradiant
damage_resistancesacid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons
damage_immunitiesnecrotic, poison
condition_immunitiesexhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
cr0.125
reactions
legendary_desc
legendary_actions
special_abilitiesname: Amorphous,desc: The shroud can move through a space as narrow as 1 inch wide without squeezing.,name: Shadow Evolution,desc: Shrouds instantly become shadows once they cause a total of 12 damage. Any damage they've suffered is subtracted from the shadow's total hit points or abilities.,name: Shroud Stealth,desc: When in dim light or darkness, the shroud can take the Hide action as a bonus action.,name: Sunlight Weakness,desc: While in sunlight, the shroud has disadvantage on attack rolls, ability checks, and saving throws.
spell_list
page_no348
document__license_urlhttp://open5e.com/legal
document__slugtob
document__titleTome of Beasts
document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/
Find the complete stats on: Open5e
Tome of Beasts, page no. 348