Silenal

Small Fey, chaotic neutral (CR 7)

Armor Class 14

Hit Points 117 (18d6+54)🎲

Speed 25 ft.


STR

10 (+0)

DEX

18 (+4)

CON

16 (+3)

INT

10 (+0)

WIS

13 (+1)

CHR

19 (+4)


Skills perception 4, persuasion 7, stealth 7

Senses passive Perception 14

Languages Common

Challenge Rating 7

Actions

Multiattack.

The silenal makes three attacks.

Tankard.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage plus 7 (2d6) poison damage. The target must succeed on a DC 15 Constitution saving throw or be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Darts.

Ranged Weapon Attack: +7 to hit, range 20/40 ft., one target. Hit: 14 (4d4 + 4) piercing damage.

Cause Row (1/Day).

The silenal magically stirs humanoids it can see within 60 feet of it into a frenzy. The frenzied patrons use the statistics of 4d4 commoners or 1 bar brawl. The frenzied patrons don’t attack the silenal. The patrons remain frenzied for 10 minutes, until the silenal dies, or until the silenal calms and disperses the mass as a bonus action.


sizeSmall

typeFey

group

alignmentchaotic neutral

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save7

perception4

damage_vulnerabilities

damage_resistances

damage_immunities

condition_immunitiescharmed, poisoned

cr7

reactions

legendary_desc

legendary_actions

special_abilitiesname: Drinking Buddy,desc: A creature that shares a drink with a silenal has advantage on saving throws against being charmed and poisoned for 1 hour. During this time, if the creature takes violent action against the silenal, the creature has disadvantage on these saving throws for the remainder of the duration.,name: Drunken Clarity,desc: When the silenal is within 5 feet of an alcoholic beverage, it has truesight out to a range of 90 feet. In addition, it notices secret doors hidden by magic within 30 feet of it.,name: Hide in the Fray,desc: The silenal can take the Hide action as a bonus action if it is within 10 feet of two other creatures engaged in combat with each other.,name: Liquid Courage (Recharge 4-6),desc: As a bonus action, the silenal imbibes nearby alcohol to gain access to a hidden reservoir of audacity and grit. The silenal gains 10 (3d6) temporary hp for 1 minute.

spell_list

page_no328

document__license_urlhttp://open5e.com/legal

document__slugtob2

document__titleTome of Beasts 2

document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/

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Tome of Beasts 2, page no. 328
Other formats: JSON

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