Silenal
Small Fey, chaotic neutral (CR 7)Armor Class 14
Hit Points 117 (18d6+54)
Speed 25 ft.
10 (+0)
18 (+4)
16 (+3)
10 (+0)
13 (+1)
19 (+4)
Skills perception 4, persuasion 7, stealth 7
Senses passive Perception 14
Languages Common
Challenge Rating 7
Actions
Multiattack.
The silenal makes three attacks.
Tankard.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage plus 7 (2d6) poison damage. The target must succeed on a DC 15 Constitution saving throw or be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Darts.
Ranged Weapon Attack: +7 to hit, range 20/40 ft., one target. Hit: 14 (4d4 + 4) piercing damage.
Cause Row (1/Day).
The silenal magically stirs humanoids it can see within 60 feet of it into a frenzy. The frenzied patrons use the statistics of 4d4 commoners or 1 bar brawl. The frenzied patrons don’t attack the silenal. The patrons remain frenzied for 10 minutes, until the silenal dies, or until the silenal calms and disperses the mass as a bonus action.
sizeSmall
typeFey
group
alignmentchaotic neutral
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save7
perception4
damage_vulnerabilities
damage_resistances
damage_immunities
condition_immunitiescharmed, poisoned
cr7
reactions
legendary_desc
legendary_actions
special_abilitiesname: Drinking Buddy,desc: A creature that shares a drink with a silenal has advantage on saving throws against being charmed and poisoned for 1 hour. During this time, if the creature takes violent action against the silenal, the creature has disadvantage on these saving throws for the remainder of the duration.,name: Drunken Clarity,desc: When the silenal is within 5 feet of an alcoholic beverage, it has truesight out to a range of 90 feet. In addition, it notices secret doors hidden by magic within 30 feet of it.,name: Hide in the Fray,desc: The silenal can take the Hide action as a bonus action if it is within 10 feet of two other creatures engaged in combat with each other.,name: Liquid Courage (Recharge 4-6),desc: As a bonus action, the silenal imbibes nearby alcohol to gain access to a hidden reservoir of audacity and grit. The silenal gains 10 (3d6) temporary hp for 1 minute.
spell_list
page_no328
document__license_urlhttp://open5e.com/legal
document__slugtob2
document__titleTome of Beasts 2
document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/
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Tome of Beasts 2, page no. 328