Sigilian

Medium Construct, unaligned (CR 2)

Armor Class 14

Hit Points 65 (10d8+20)🎲

Speed 0 ft., fly 60 ft.


STR

6 (-2)

DEX

18 (+4)

CON

14 (+2)

INT

5 (-3)

WIS

10 (+0)

CHR

20 (+5)


Skills perception 2, stealth 6

Senses darkvision 60 ft., passive Perception 12

Languages understands Common but can't speak

Challenge Rating 2

Actions

Multiattack.

The sigilian makes three attacks: one with its cut and two with its paste.

Cut.

Ranged Weapon Attack: +6 to hit, range 60 ft., one target. Hit: 7 (1d6 + 4) slashing damage and the sigilian copies one of the target's weapon attacks for 1 minute.

Paste.

Melee or Ranged Spell Attack: +7 to hit, reach 5 ft. or range 60 ft., one target. Hit: Damage die and type are determined by the copied weapon attack from Cut. Glowing runes in the image of that weapon appear as the sigilian attacks.

Devour Spell.

While inside a spellbook, the sigilian eats one spell of the highest level present then exits the spellbook. It chooses to either make its next Paste attack with a number of damage dice equal to the eaten spell's level or regain 3 hp per spell level. The sigilian can only eat one spell at a time and must use the devoured spell's energy before attempting to enter another spellbook. The eaten spell's entry is garbled, but the owner can repair it for half the gold and time usually spent to copy a spell. If the owner has the spell prepared, it can re-record the spell during a long rest for no additional cost.


sizeMedium

typeConstruct

group

alignmentunaligned

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception2

damage_vulnerabilitiespsychic

damage_resistancesbludgeoning, piercing and slashing from nonmagical attacks

damage_immunitiespoison

condition_immunitiesblinded, charmed, deafened, exhaustion, frightened, paralyzed, poisoned, unconscious

cr2

reactions

legendary_desc

legendary_actions

special_abilitiesname: Amorphous,desc: The sigilian can move through a space as narrow as 1 inch wide without squeezing.,name: Cognivore,desc: At the start of each of its turns if the sigilian is inside a book that is not a spellbook, it removes the words from 3 (1d6) pages and regains 7 (2d6) hp.,name: Home Sweet Tome,desc: The sigilian can move half its speed to enter a book. If the book is being worn or carried by a creature, that creature must succeed on a DC 14 Dexterity saving throw or the sigilian enters the book. A creature can take its action to find the sigilian in a book by succeeding on a DC 12 Intelligence (Investigation) check. If successful, a creature can use a bonus action to tear out the pages where the sigilian is hiding, forcing the sigilian out of the book and into an unoccupied space within 5 feet. Alternatively, a creature can destroy the book with a successful melee attack, dealing half of the damage to the sigilian and forcing it out of the book into an unoccupied space within 5 feet.

spell_list

page_no335

document__license_urlhttp://open5e.com/legal

document__slugcc

document__titleCreature Codex

document__urlhttps://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/

Find the complete stats on: Open5e

Creature Codex, page no. 335
Other formats: JSON

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