Shurale
Medium Fey, neutral evil (CR 7)Armor Class 14
Hit Points 105 (14d8+42)
Speed 40 ft.
18 (+4)
19 (+4)
16 (+3)
12 (+1)
15 (+2)
18 (+4)
Skills acrobatics 10, deception 7, perception 5, persuasion 7
Senses darkvision 60 ft., passive Perception 15
Languages Common, Sylvan
Challenge Rating 7
Actions
Multiattack.
The shurale can use Tickle. It then makes three attacks: one with its gore and two with its battleaxe.
Battleaxe.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands.
Gore.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.
Tickle.
The shurale touches a creature within 5 feet of it. The target must succeed on a DC 15 Wisdom saving or begin to laugh uncontrollably for 1 minute. While laughing, the target falls prone, is incapacitated, and unable to move. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the shurale’s Tickle for the next 24 hours. If the target fails the saving throw three times, it must succeed on a DC 15 Constitution saving throw or be reduced to 0 hp and begin dying. On a success, the laughter ends on the target, as normal.
sizeMedium
typeFey
group
alignmentneutral evil
strength_save
dexterity_save7
constitution_save
intelligence_save
wisdom_save5
charisma_save7
perception5
damage_vulnerabilities
damage_resistancesbludgeoning, piercing, and slashing from nonmagical attacks
damage_immunities
condition_immunitiescharmed
cr7
reactions
legendary_desc
legendary_actions
special_abilitiesname: Magic Weapons,desc: The shurale’s weapon attacks are magical.,name: Magic Resistance,desc: The shurale has advantage on saving throws against spells and other magical effects.,name: Mirthful Regeneration,desc: The shurale regains 5 hp at the start of its turn for each creature within 30 feet of it that is incapacitated with laughter from its Tickle action. If a creature dies while suffering from the laughter, the shurale gains 15 temporary hp.,name: Innate Spellcasting,desc: The shurale’s spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no material components. At will: dancing lights, invisibility (self only), minor illusion 3/day each: detect thoughts, major image, misty step 1/day: confusion
spell_list
page_no327
document__license_urlhttp://open5e.com/legal
document__slugtob2
document__titleTome of Beasts 2
document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/
Find the complete stats on: Open5e
Tome of Beasts 2, page no. 327