Skeletal Warhorse
Large Undead, (CR 1/2)Armor Class 11
Hit Points 30 (4d10+8)
Speed 50 ft.
18 (+4)
12 (+1)
14 (+2)
3 (-4)
8 (-1)
5 (-3)
Skills
Senses darkvision 60 ft., passive Perception 9
Challenge Rating 1/2
Actions
Hooves.
Melee Weapon Attack: +6 to hit reach 5 ft. one target. Hit: 7 (1d6 + 4) bludgeoning damage. If the skeleton moves at least 20 feet straight towards the target before the attack the target makes a DC 14 Strength saving throw falling prone on a failure.
sizeLarge
typeUndead
group
alignment
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception
damage_vulnerabilitiesbludgeoning
damage_resistances
damage_immunitiespoison
condition_immunitiesfatigue, poisoned
cr0.5
reactions
legendary_desc
legendary_actions
special_abilitiesname: Undead Nature,desc: A skeleton doesnt require air, sustenance, or sleep.
spell_list
page_no394
document__license_urlhttp://open5e.com/legal
document__slugmenagerie
document__titleLevel Up Advanced 5e Monstrous Menagerie
document__urlhttps://www.levelup5e.com
Find the complete stats on: Open5e
Level Up Advanced 5e Monstrous Menagerie, page no. 394