Skeletal Warhorse

Large Undead, (CR 1/2)

Armor Class 11

Hit Points 30 (4d10+8)🎲

Speed 50 ft.


STR

18 (+4)

DEX

12 (+1)

CON

14 (+2)

INT

3 (-4)

WIS

8 (-1)

CHR

5 (-3)


Skills

Senses darkvision 60 ft., passive Perception 9

Challenge Rating 1/2

Actions

Hooves.

Melee Weapon Attack: +6 to hit reach 5 ft. one target. Hit: 7 (1d6 + 4) bludgeoning damage. If the skeleton moves at least 20 feet straight towards the target before the attack the target makes a DC 14 Strength saving throw falling prone on a failure.


sizeLarge

typeUndead

group

alignment

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception

damage_vulnerabilitiesbludgeoning

damage_resistances

damage_immunitiespoison

condition_immunitiesfatigue, poisoned

cr0.5

reactions

legendary_desc

legendary_actions

special_abilitiesname: Undead Nature,desc: A skeleton doesnt require air, sustenance, or sleep.

spell_list

page_no394

document__license_urlhttp://open5e.com/legal

document__slugmenagerie

document__titleLevel Up Advanced 5e Monstrous Menagerie

document__urlhttps://www.levelup5e.com

Find the complete stats on: Open5e

Level Up Advanced 5e Monstrous Menagerie, page no. 394
Other formats: JSON

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