Spark Mephit

Small Elemental, (CR 1/2)

Armor Class 12

Hit Points 17 (5d6)🎲

Speed 30 ft., fly 30 ft.


STR

8 (-1)

DEX

14 (+2)

CON

10 (+0)

INT

8 (-1)

WIS

10 (+0)

CHR

12 (+1)


Skills

Senses darkvision 60 ft., passive Perception 10

Languages Auran, Ignan

Challenge Rating 1/2

Actions

Claws.

Melee Weapon Attack: +4 to hit reach 5 ft. one target. Hit: 4 (1d4 + 2) slashing damage plus 2 (1d4) lightning damage.

Spark Form (Recharge 6).

The mephit transforms into an arc of lightning and flies up to 20 feet without provoking opportunity attacks. During this movement the mephit can pass through other creatures spaces. Whenever it moves through another creatures space for the first time during this movement that creature makes a DC 12 Dexterity saving throw taking 5 (2d4) lightning damage on a failed save or half damage on a success. The mephit then reverts to its original form.

Faerie Flame (1/Day).

Each creature within 10 feet of the mephit makes a DC 11 Dexterity saving throw. On a failure the creature is magically outlined in blue light for 1 minute. While outlined the creature gains no benefit from being invisible and attack rolls against it are made with advantage.


sizeSmall

typeElemental

group

alignment

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception

damage_vulnerabilities

damage_resistances

damage_immunitieslightning, poison

condition_immunitiespoisoned

cr0.5

reactions

legendary_desc

legendary_actions

special_abilitiesname: Death Burst,desc: When the mephit dies, its Spark Form recharges, and the mephit uses it before it dies.,name: Elemental Nature,desc: A mephit doesnt require air, sustenance, or sleep.

spell_list

page_no327

document__license_urlhttp://open5e.com/legal

document__slugmenagerie

document__titleLevel Up Advanced 5e Monstrous Menagerie

document__urlhttps://www.levelup5e.com

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Level Up Advanced 5e Monstrous Menagerie, page no. 327
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