Spark

Tiny Elemental, chaotic neutral (CR 7)

Armor Class 16 natural armor

Hit Points 84 (13d4+52)🎲

Speed 10 ft., fly 60 ft., hover true ft.


STR

4 (-3)

DEX

20 (+5)

CON

18 (+4)

INT

10 (+0)

WIS

12 (+1)

CHR

17 (+3)


Skills

Senses darkvision 60 ft., passive Perception 11

Languages Common, Primordial

Challenge Rating 7

Actions

Inhabit.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: The target must succeed on a DC 14 Charisma saving throw or become dominated by the spark, as the dominate person spell. The spark instantly enters the target's space and merges into the target's physical form. While inhabiting a creature, a spark takes no damage from physical attacks. The target creature receives a +4 bonus to its Dexterity and Charisma scores while it's inhabited. The speech and actions of an inhabited creature are noticeably jerky and erratic to any creature with passive Perception 14 or higher. Each time the spark uses innate spellcasting, the host can attempt another DC 14 Charisma saving throw. A successful save expels the spark, which appears in an unoccupied space within 5 feet of the former host. The inhabiting spark slowly burns out its host's nervous system. The inhabited creature must make a successful DC 15 Constitution saving throw at the end of each 24 hour-period or take 2d6 lightning damage and have its maximum hit points reduced by the same amount. The creature dies if this damage reduces its hit point maximum to 0. The reduction lasts until the inhabited creature completes a long rest after the spark is expelled.


sizeTiny

typeElemental

group

alignmentchaotic neutral

strength_save

dexterity_save8

constitution_save

intelligence_save

wisdom_save

charisma_save

perception

damage_vulnerabilities

damage_resistancesacid, fire, force, thunder; bludgeoning, piercing, and slashing from nonmagical attacks

damage_immunitieslightning

condition_immunitiesexhaustion, grappled, paralyzed, poisoned, prone, restrained, unconscious

cr7

reactions

legendary_desc

legendary_actions

special_abilitiesname: Innate Spellcasting,desc: the spark's innate casting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). It can innately cast the following spells, requiring no material components: at will: shocking grasp 3/day: lightning bolt 1/day: call lightning

spell_list

page_no357

document__license_urlhttp://open5e.com/legal

document__slugtob

document__titleTome of Beasts

document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/

Find the complete stats on: Open5e

Tome of Beasts, page no. 357
Other formats: JSON

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