Speaker to the Darkness
Small Humanoid (derro), chaotic evil (CR 5)Armor Class 16 scale mail
Hit Points 135 (18d6+72)
Speed 25 ft.
11 (+0)
16 (+3)
18 (+4)
10 (+0)
9 (-1)
18 (+4)
Skills perception 2
Senses darkvision 60 ft., passive Perception 12
Languages Abyssal, Deep Speech, Undercommon
Challenge Rating 5
Actions
Multiattack.
The speaker to the darkness makes two quarterstaff attacks or two sling attacks.
Quarterstaff.
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, or 4 (1d8) bludgeoning damage if used with two hands, plus 9 (2d8) necrotic damage.
Sling.
Ranged Weapon Attack: +6 to hit, range 30/120 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.
Drawn from Beyond (Recharge 5-6).
The speaker conjures up to 3 ghasts. The ghasts appear in unoccupied spaces within 30 feet of the speaker that the speaker can see. The ghasts follow the speaker's commands, and it is immune to their Stench. It can't have more than 3 ghasts conjured at one time.
Extinguish Light (1/rest).
The speaker creates a 15-foot-radius sphere of magical darkness on a point it can see within 60 feet. This darkness works like the darkness spell, except creatures inside it have disadvantage on saving throws and the speaker and its conjured ghasts are unaffected by the darkness.
sizeSmall
typeHumanoid
group
alignmentchaotic evil
strength_save
dexterity_save6
constitution_save
intelligence_save
wisdom_save
charisma_save7
perception2
damage_vulnerabilitiesradiant
damage_resistances
damage_immunities
condition_immunitiesfrightened
cr5
reactions
legendary_desc
legendary_actions
special_abilitiesname: Boon of the Bat,desc: A creature struck by one of the speaker to the darkness' attacks must succeed on a DC 15 Wisdom saving throw or be frightened until the start of the speaker's next turn.
spell_list
page_no96
document__license_urlhttp://open5e.com/legal
document__slugcc
document__titleCreature Codex
document__urlhttps://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/
Find the complete stats on: Open5e
Creature Codex, page no. 96