Specter

Medium Undead, (CR 1)
Illustration of Specter Captivating Caption

Armor Class 12

Hit Points 22 (5d8)🎲

Speed 0 ft., fly 50 ft.


STR

2 (-4)

DEX

14 (+2)

CON

10 (+0)

INT

10 (+0)

WIS

10 (+0)

CHR

14 (+2)


Skills

Senses darkvision 60 ft., passive Perception 10

Languages understands the languages it knew in life but can't speak

Challenge Rating 1

Actions

Life Drain.

Melee Weapon Attack: +4 to hit reach 5 ft. one creature. Hit: 10 (3d6) necrotic damage and the target must succeed on a DC 10 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the creature finishes a long rest. The target dies if its hit point maximum is reduced to 0.

Hurl.

The specter targets a Medium or smaller creature or an object weighing no more than 150 pounds within 30 feet of it. A creature makes a DC 12 Strength saving throw. On a failure it is hurled up to 30 feet in any direction (including upwards) taking 3 (1d6) damage for every 10 feet it is hurled. An object is launched up to 30 feet in a straight line and a creature in its path makes a DC 12 Dexterity saving throw taking 7 (2d6) bludgeoning damage on a failure. On a success the creature takes no damage and the object keeps flying past it.

Fade.

While not in sunlight the specter turns invisible and takes the Hide action. It remains invisible for 1 minute or until it uses Life Drain or takes damage. If the specter takes radiant damage it can't use this action until the end of its next turn.


sizeMedium

typeUndead

group

alignment

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception

damage_vulnerabilities

damage_resistancesacid, cold, fire, lighting, thunder; damage from nonmagical weapons

damage_immunitiesnecrotic, poison

condition_immunitiescharmed, fatigue, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious

cr1

reactions

legendary_desc

legendary_actions

special_abilitiesname: Incorporeal,desc: The specter can move through creatures and objects. It takes 5 (1d10) force damage if it ends its turn inside an object. If it takes radiant damage, it loses this trait until the end of its next turn.,name: Sunlight Sensitivity,desc: While in sunlight, the specter has disadvantage on attack rolls, as well as on Perception checks that rely on sight.,name: Undead Nature,desc: A specter doesnt require air, sustenance, or sleep.

spell_list

page_no396

document__license_urlhttp://open5e.com/legal

document__slugmenagerie

document__titleLevel Up Advanced 5e Monstrous Menagerie

document__urlhttps://www.levelup5e.com

Find the complete stats on: Open5e

Level Up Advanced 5e Monstrous Menagerie, page no. 396
Other formats: JSON

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